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Thin-Shell Object Manipulations With Differentiable Physics Simulations

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: Dexterous manipulation transfer · 0 citations (OpenAlex)

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Introduces ThinShellLab, a fully differentiable simulator for thin-shell and volumetric material manipulation with a benchmark of manipulation and inverse-design tasks, and shows a hybrid CMA-ES plus gradient descent optimizer works best.

Problem

Robots struggle to manipulate diverse thin-shell materials (cloth, paper) because existing simulators lack bending stiffness, bending plasticity, frictional contact with end-effectors, or differentiability, and learning is hampered by sensitive, non-smooth contact-rich dynamics.

Approach

A fully differentiable implicit-Euler simulator with Kirchhoff-Love shell bending, bending plasticity via yield criterion, penalty-based frictional contact, and gradients via implicit function differentiation; combined with a hybrid policy search that initializes with CMA-ES and refines with gradient descent.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Combine CMA-ES initialization with gradient-based refinementtrajectory optimization · Separatingreward: 8.08 ± 0.18 -> 8.24 ± 0.27Helped
Combine CMA-ES initialization with gradient-based refinementtrajectory optimization · Followingreward: 3.36 ± 0.70 -> 3.43 ± 0.89Helped
Combine CMA-ES initialization with gradient-based refinementtrajectory optimization · Folding-Ureward: 3.22 ± 0.04 -> 3.81 ± 0.03Helped
Combine CMA-ES initialization with gradient-based refinementtrajectory optimization · Folding-Lreward: 3.93 ± 0.80 -> 4.68 ± 0.17Helped
Combine CMA-ES initialization with gradient-based refinementtrajectory optimization · Pick-Foldingreward: 2.14 ± 2.14 -> 4.74 ± 2.11Helped
Combine CMA-ES initialization with gradient-based refinementtrajectory optimization · Formingreward: 3.51 ± 0.26 -> 3.63 ± 0.14Helped
Combine CMA-ES initialization with gradient-based refinementtrajectory optimization · Liftingreward: 4.15 -> 2.51 ± 0.39Hurt
Use CMA-ES instead of GDinverse design optimization · Slidingreward: 4.34 ± 0.03 -> 4.47 ± 0.09Helped
Use GD instead of CMA-ESinverse design optimization · Bouncingreward: 0.62 ± 0.04 -> 0.75 ± 0.01Helped
Use GD instead of CMA-ESinverse design optimization · Cardreward: -1.02 ± 0.01 -> -1.00 ± 0.04Helped
Use the hybrid CMA-ES + GD method rather than GD alonetrajectory optimization · Liftingreward: 4.15 -> 2.51 ± 0.39Hurt
Use the hybrid CMA-ES + GD method rather than GD alonetrajectory optimization · Separatingreward: 6.80 -> 8.24 ± 0.27Helped

Surprising findings

Limitations

Experimental setup

Datasets: real-world tactile and force sensor recordings for system identification

Benchmarks: ThinShellLab manipulation tasks (Lifting, Separating, Following, Folding-U, Folding-L, Pick-Folding, Forming) ThinShellLab inverse design tasks (Sliding, Bouncing, Card)

Metrics: maximum reward within fixed episodes success rate standard deviation across trials

Baselines: PPO SAC CMA-ES gradient descent (Adam)

Builds on: Incremental Potential Contact DiffPD Stable Neo-Hookean Taichi

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