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CollabBench: Benchmarking and Unleashing Collaborative Ability of LLMs with Diverse Players via Proactive Engagement

ICML 2026 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent decision making · 0 citations (OpenAlex)

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Introduces CollabBench, a cooperative-game benchmark with simulated diverse personality-driven players, and a GiGPO-based agentic RL training method with hybrid efficiency and affective rewards that improves Qwen2.5-7B-Instruct on CWAH and Overcooked-based collaboration.

Problem

LLM agents struggle to collaborate with diverse human-like partners in grounded cooperative games, and existing evaluations focus on efficiency (game score) while neglecting affective qualities like helpfulness, trustfulness, and empathy.

Approach

Simulates diverse players via Big Five personality prompts filtered by an LLM-judge consistency check, then trains a collaborating LLM with GiGPO using a trajectory-level efficiency reward plus a step-level affective reward from an LLM judge, within a single-pass think/message/action rollout.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
collaborative agentic training with affective and efficiency rewardsQwen2.5-7B-Instruct · CWAH-MultiPlayerStep count (Agent 1 and 2, lower better): 84.51 -> 71.64 (Agent 1); 90.03 -> 63.65 (Agent 2)Helped
collaborative agentic training with affective and efficiency rewardsQwen2.5-7B-Instruct · CWAH-MultiPlayerAffective average (Helpfulness, Trustfulness, Empathy): Helpfulness +17.2%/+39.4%; Empathy +33.5%/+31.5%Helped
collaborative agentic trainingQwen2.5-7B-Instruct · Cook-MultiPlayerGame score: 86.93 -> 99.20 (Agent 1); 85.87 -> 102.40 (Agent 2)Helped
collaborative agentic trainingQwen2.5-7B-Instruct · Cook-MultiPlayerStd. of score: 33.30 -> 34.03 (Agent 1); 33.73 -> 34.76 (Agent 2)No clear effect
removing personality-driven simulated players (self-play partner) during training (ablation)Qwen2.5-7B-Instruct trained agent · CWAH-MultiPlayerEfficiency and affective average: affective performance drops sharply; efficiency improvesHurt
removing affective reward (efficiency-only reward) (ablation)Qwen2.5-7B-Instruct trained agent · CWAH-MultiPlayerAffective average score: affective drops sharply when removedHelped
profile filtering via interaction-based consistency scoring (ablation)player profile set · CWAH-MultiPlayerk-NN label consistency LC^k: 0.4511 -> 0.5470Helped
profile filtering via interaction-based consistency scoring (ablation)player profile set · Cook-MultiPlayerk-NN label consistency LC^k: 0.5729 -> 0.6760Helped
adding a user study comparison of base vs affective-reward-free vs full trainingQwen2.5-7B-Instruct · Human user study CWAH (15 participants)Completion steps and Likert affective ratings: both ablation and full model reduced steps vs base; full model higher on all affective dimensionsHelped

Surprising findings

Limitations

Experimental setup

Datasets: CWAH-MultiPlayer Cook-MultiPlayer

Benchmarks: CWAH-MultiPlayer Cook-MultiPlayer

Metrics: steps game score standard deviation tokens per step helpfulness trustfulness empathy Pearson correlation

Baselines: CoELA with GPT-5.2 CoELA with DeepSeek-V3.1 CoELA with Qwen2.5-72B-Instruct ProAgent with GPT-5.2 ProAgent with DeepSeek-V3.1 ProAgent with Qwen2.5-72B-Instruct MHP SP PBT FCP MEP COLE

Builds on: GiGPO GRPO CoELA ProAgent verl-agent

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