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Unified Human-Scene Interaction via Prompted Chain-of-Contacts
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Proposes UniHSI, which uses an LLM planner to convert language commands into Chain-of-Contacts plans and a unified AMP-based physics controller to execute them, trained on a new ScenePlan dataset.
Problem
Human-scene interaction (HSI) control is typically limited to specific interactions with separate policies per task and relies on annotated motion data; a user-friendly, versatile, language-driven interface is lacking.
Approach
Defines interactions as Chain of Contacts (ordered steps of human joint-object part contact pairs), generated by prompting an LLM planner from language commands, and executes all of them with one unified AMP-based controller via a TaskParser that converts contacts into uniform observations and rewards, without interaction annotations.
Key results
- On ScenePlan simple plans UniHSI reaches 85-90% success range for simple tasks while the PartNet reference reaches 85.5%; success falls to 40.5% on hard plans for the PartNet reference (UniHSI hard-level figures are reported in Table 2 of the paper).
- Sit task success improves from 77.3% (AMP) to 94.3% and Lie Down from 21.3% (AMP) to 81.5%, with Reach at 97.5%.
- GPT-4 as LLM planner achieves 57.3% execution success rate versus 35.6% for GPT-3.5 and 73.2% for humans.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Adaptive Weights to the controller (ablation) | UniHSI · ScenePlan PartNet | Success Rate (%): 21.2 -> 85.5 (Simple); 5.3 -> 67.9 (Mid); 0.1 -> 40.5 (Hard) | Helped |
| Add Ego-centric Heightmap (ablation) | UniHSI · ScenePlan PartNet | Success Rate (%): 61.6 -> 85.5 (Simple); 45.7 -> 67.9 (Mid); 0.0 -> 40.5 (Hard) | Helped |
| Use UniHSI's unified task representation and controller instead of vanilla task combination | AMP · Sit | Success Rate (%): 62.5 -> 94.3 | Helped |
| Use UniHSI's unified task representation and controller instead of vanilla task combination | AMP · Lie Down | Success Rate (%): 20.1 -> 81.5 | Helped |
| Use UniHSI's unified task representation and controller instead of vanilla task combination | AMP · Reach | Success Rate (%): 90.3 -> 97.5 | Helped |
| Use GPT-4 instead of GPT-3.5 for planning | LLM Planner · Language-command task planning | Execution Success Rate (ESR, %): 35.6 -> 57.3 | Helped |
| Replace GPT-3.5 with human planning | LLM Planner · Language-command task planning | Execution Success Rate (ESR, %): 35.6 -> 73.2 | Helped |
Surprising findings
- Naively combining tasks in one AMP policy (vanilla combination) causes a large performance drop, e.g. Lie Down falls to 20.1%.
Limitations
- Only controls humanoids interacting with fixed objects; movable objects are not handled.
- LLM is not integrated into training; plans are pre-generated offline.
- LLM planners sometimes produce spatially wrong or out-of-distribution plans.
Experimental setup
Datasets: ScenePlan PartNet ScanNet SAMP CIRCLE
Benchmarks: ScenePlan ScanNet scenes single-task sit/lie down/reach comparisons
Metrics: success rate contact error success steps planning correctness naturalness score
Baselines: AMP NSM SAMP InterPhys AMP-Vanilla Combination PartNet scenes ScanNet scenes
Builds on: AMP InterPhys PPO IsaacGym
Closest papers by meaning
- HSI-GPT: A General-Purpose Large Scene-Motion-Language Model for Human Scene Interaction (CVPR 2025 · similarity 0.89)
- TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization (CVPR 2025 · similarity 0.88)
- OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model (NeurIPS 2025 · similarity 0.86)
- Scaling Up Dynamic Human-Scene Interaction Modeling (CVPR 2024 · similarity 0.86)
- CG-HOI: Contact-Guided 3D Human-Object Interaction Generation (CVPR 2024 · similarity 0.85)
- InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing (CVPR 2025 · similarity 0.85)
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