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Scaling Up Dynamic Human-Scene Interaction Modeling
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Introduces TRUMANS, a 15-hour motion-capture human-scene interaction dataset across 100 indoor scenes, and a diffusion-based autoregressive model that generates arbitrary-length, scene- and action-conditioned HSI motions in real time.
Problem
Human-scene interaction (HSI) modeling is limited by scarce high-quality motion-capture data with object dynamics and contact, and by difficulty generating long, scene-aware, action-controllable human motions.
Approach
Combine a large VICON-captured HSI dataset with physically-consistent augmentation of object sizes, and an autoregressive conditional diffusion transformer conditioned on a local voxel scene perceiver and frame-wise action labels with progress indicators.
Key results
- On the static setting, the proposed model achieves contact 0.992 and max penetration 11.74 on TRUMANS, versus 0.969/14.33 for Wang et al.'s cVAE baseline.
- Adding TRUMANS to 3DPW training reduces MPVE from 101.3 to 78.5 (1:1 ratio) for Ma et al.'s mesh estimation.
- Human study: participants identified the MoCap sequence with about 25% success, close to the 20% random-guess rate; the model generates an episode of 1.6 s at 10 FPS in 0.7 s on an A800 GPU.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| train on TRUMANS rather than PROX | Ours · static HSI generation | Contact: 0.723 vs 0.992 | Helped |
| train on TRUMANS rather than PROX | Ours · static HSI generation | Penemean: 1.820 vs 4.820 | Mixed |
| add data augmentation (ablation) | Ours · TRUMANS static setting | Penemean: 2.010 -> 1.820 | Helped |
| add data augmentation (ablation) | Ours · TRUMANS static setting | Penemax: 15.52 -> 11.74 | Helped |
| add the action progress indicator Aind (ablation) | Ours · TRUMANS dynamic setting | FID: 2.104 -> 0.313 | Helped |
| add the action progress indicator Aind (ablation) | Ours · TRUMANS dynamic setting | Diversity: 1.318 -> 2.693 | Helped |
| add the action progress indicator Aind (ablation) | Ours · TRUMANS dynamic setting | Dis. suc.: 1.000 -> 0.226 | Helped |
| use Ours instead of GOAL | HSI generation · TRUMANS dynamic setting | FID: 0.512 -> 0.313 | Helped |
| use Ours instead of GOAL | HSI generation · GRAB dynamic setting | Diversity: 2.180 -> 2.150 | Hurt |
| use Ours instead of GOAL | HSI generation · GRAB dynamic setting | Penescene: 44.09 -> 34.41 | Helped |
Surprising findings
- Disabling the action progress indicator causes the dynamic-setting method to fail (FID rises from 0.313 to 2.104).
- Models trained on TRUMANS did not uniformly beat baselines; on the PROX static evaluation the method had higher mean penetration than some baselines (4.820 vs 3.267 for SceneDiff).
Limitations
- Scenes are discretized into voxel grids, a trade-off that avoids a ~300x slower training pipeline but simplifies geometry.
- High penetration rates with GRAB-trained methods indicate limited scene-adherent HOI motion.
- Only 7 participants performed the captures, limiting human diversity.
Experimental setup
Datasets: TRUMANS PROX GRAB 3DPW RICH DAMON 3D-FRONT BlenderKit
Benchmarks: TRUMANS PROX GRAB 3DPW RICH DAMON
Metrics: contact penetration mean penetration max discrimination success rate FID diversity MPJPE PA-MPJPE MPVE precision
Baselines: cVAE (Wang et al.) SceneDiff GMD GOAL IMoS SAMP DIMOS LAMA BSTRO DECO Ma et al. mesh estimation
Builds on: DDPM Shafir et al. autoregressive diffusion (anchor-based inpainting) IMoS GOAL SMPL-X
Closest papers by meaning
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation (CVPR 2025 · similarity 0.91)
- CG-HOI: Contact-Guided 3D Human-Object Interaction Generation (CVPR 2024 · similarity 0.89)
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction (NeurIPS 2024 · similarity 0.89)
- HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion (NeurIPS 2025 · similarity 0.87)
- HSI-GPT: A General-Purpose Large Scene-Motion-Language Model for Human Scene Interaction (CVPR 2025 · similarity 0.87)
- GenZI: Zero-Shot 3D Human-Scene Interaction Generation (CVPR 2024 · similarity 0.87)
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