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TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization

CVPR 2025 · 3D vision › 3D generation · approach: Hand-object interaction generation · 10 citations (OpenAlex)

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TokenHSI trains a single transformer policy with a shared proprioception token and per-task tokens (masked attention) for physics-based human-scene interaction skills, and adapts it to new composite, shape-variation, terrain and long-horizon tasks by training only lightweight tokenizers and adapters.

Problem

Physics-based human-scene interaction (HSI) controllers are usually specialized for single tasks, and unified controllers struggle with dynamic manipulation skills, multi-skill composition, and efficient adaptation to new scenes.

Approach

Tokenize the humanoid proprioception as a separate shared token and each task observation as its own task token, using a one-hot-label attention mask in a transformer encoder so one policy learns multiple HSI skills; adapt to new tasks by adding task tokenizers and zero-initialized action-head adapters while freezing the rest.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use a unified TokenHSI policy instead of specialist policiesfoundational HSI skills · Follow, Sit, Climb, and Carrysuccess rate: Follow: 98.7±0.5 -> 99.7±0.0; Sit: 98.2±2.0 -> 99.6±0.2; Climb: 99.7±0.1 -> 99.8±0.1; Carry: 83.1±5.0 -> 92.2±6.7Helped
use a unified TokenHSI policy instead of specialist policiesfoundational HSI skills · Follow, Sit, Climb, and Carryerror (cm): Follow: 6.5±0.0 -> 9.3±0.1; Sit: 5.6±0.0 -> 5.6±0.2; Climb: 2.4±0.2 -> 2.7±0.3; Carry: 5.1±0.2 -> 4.2±0.6Mixed
add the shared proprioception tokenizer Tprop (ablation)TokenHSI foundational skills · Follow, Sit, Climb, and Carrysuccess rate: Follow: 99.3±0.3 -> 99.7±0.0; Sit: 98.7±0.4 -> 99.6±0.2; Climb: 99.5±0.2 -> 99.8±0.1; Carry: 90.9±3.3 -> 92.2±6.7Helped
compose the climbing skill with carryingTokenHSI · Climb + Carrysuccess rate: 68.3±21.9 -> 99.2±0.1Helped
compose the sitting skill with carryingTokenHSI · Sit + Carryerror (cm): 6.2±0.2 -> 5.5±0.0Helped
compose the follow skill with carryingTokenHSI · Follow + Carrysuccess rate: 99.1±0.2 -> 99.1±0.4No clear effect
add the shared proprioception tokenizer Tprop (ablation)TokenHSI skill composition · Climb + Carrysuccess rate: 81.9±9.0 -> 99.2±0.1Helped
adapt TokenHSI to carrying chairs rather than boxesTokenHSI · Chair carryingsuccess rate: 87.5±0.6 -> 88.8±3.1Helped
adapt TokenHSI to carrying tables rather than boxesTokenHSI · Table carryingsuccess rate: 83.4±1.6 -> 83.6±1.6No clear effect
adapt the follow skill to uneven terrainTokenHSI · Follow on terrainsuccess rate: 92.4±0.5 -> 96.0±0.4Helped
adapt the carry skill to uneven terrainTokenHSI · Carry on terrainsuccess rate: 63.4±0.6 -> 74.0±2.5Helped
add adapter layers to the action head (ablation)TokenHSI terrain adaptation · Follow on terrainsuccess rate: 63.0±1.1 -> 96.0±0.4Helped

Surprising findings

Limitations

Experimental setup

Datasets: procedurally generated paths object datasets for sitting, climbing, carrying, chairs and tables

Benchmarks: path following tasks (simulated) sit, climb, carry tasks (simulated) skill composition tasks object shape variation (chair, table) terrain shape variation (stairs, obstacles) long-horizon task

Metrics: success rate (%) error (cm) learning curve iterations

Baselines: AMP specialists Scratch CML CML (dual) Finetune AdaptNet Ours (w/o Tprop)

Builds on: AMP PPO AdaptNet CML UniHSI

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