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TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization
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TokenHSI trains a single transformer policy with a shared proprioception token and per-task tokens (masked attention) for physics-based human-scene interaction skills, and adapts it to new composite, shape-variation, terrain and long-horizon tasks by training only lightweight tokenizers and adapters.
Problem
Physics-based human-scene interaction (HSI) controllers are usually specialized for single tasks, and unified controllers struggle with dynamic manipulation skills, multi-skill composition, and efficient adaptation to new scenes.
Approach
Tokenize the humanoid proprioception as a separate shared token and each task observation as its own task token, using a one-hot-label attention mask in a transformer encoder so one policy learns multiple HSI skills; adapt to new tasks by adding task tokenizers and zero-initialized action-head adapters while freezing the rest.
Key results
- Unified policy matches or exceeds per-task specialists on four foundational skills, e.g., Carry success 92.2% vs 83.1% for the specialist.
- On Climb + Carry composition, TokenHSI reaches 99.2% success vs 68.3% for CML and 26.8% for Scratch.
- Object shape variation: TokenHSI achieves 88.8% on Chair vs 84.5% for AdaptNet, with better learning efficiency than AdaptNet.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use a unified TokenHSI policy instead of specialist policies | foundational HSI skills · Follow, Sit, Climb, and Carry | success rate: Follow: 98.7±0.5 -> 99.7±0.0; Sit: 98.2±2.0 -> 99.6±0.2; Climb: 99.7±0.1 -> 99.8±0.1; Carry: 83.1±5.0 -> 92.2±6.7 | Helped |
| use a unified TokenHSI policy instead of specialist policies | foundational HSI skills · Follow, Sit, Climb, and Carry | error (cm): Follow: 6.5±0.0 -> 9.3±0.1; Sit: 5.6±0.0 -> 5.6±0.2; Climb: 2.4±0.2 -> 2.7±0.3; Carry: 5.1±0.2 -> 4.2±0.6 | Mixed |
| add the shared proprioception tokenizer Tprop (ablation) | TokenHSI foundational skills · Follow, Sit, Climb, and Carry | success rate: Follow: 99.3±0.3 -> 99.7±0.0; Sit: 98.7±0.4 -> 99.6±0.2; Climb: 99.5±0.2 -> 99.8±0.1; Carry: 90.9±3.3 -> 92.2±6.7 | Helped |
| compose the climbing skill with carrying | TokenHSI · Climb + Carry | success rate: 68.3±21.9 -> 99.2±0.1 | Helped |
| compose the sitting skill with carrying | TokenHSI · Sit + Carry | error (cm): 6.2±0.2 -> 5.5±0.0 | Helped |
| compose the follow skill with carrying | TokenHSI · Follow + Carry | success rate: 99.1±0.2 -> 99.1±0.4 | No clear effect |
| add the shared proprioception tokenizer Tprop (ablation) | TokenHSI skill composition · Climb + Carry | success rate: 81.9±9.0 -> 99.2±0.1 | Helped |
| adapt TokenHSI to carrying chairs rather than boxes | TokenHSI · Chair carrying | success rate: 87.5±0.6 -> 88.8±3.1 | Helped |
| adapt TokenHSI to carrying tables rather than boxes | TokenHSI · Table carrying | success rate: 83.4±1.6 -> 83.6±1.6 | No clear effect |
| adapt the follow skill to uneven terrain | TokenHSI · Follow on terrain | success rate: 92.4±0.5 -> 96.0±0.4 | Helped |
| adapt the carry skill to uneven terrain | TokenHSI · Carry on terrain | success rate: 63.4±0.6 -> 74.0±2.5 | Helped |
| add adapter layers to the action head (ablation) | TokenHSI terrain adaptation · Follow on terrain | success rate: 63.0±1.1 -> 96.0±0.4 | Helped |
Surprising findings
- Removing the shared proprioception tokenizer hurts composition adaptation most on the hardest task (Climb + Carry drops to 81.9% from 99.2%).
Limitations
- Learning skills requires tedious reward engineering via trial and error.
- Long-horizon task completion remains non-autonomous and relies on a finite state machine for task switching.
- Evaluated only in simulation on a limited set of four foundational skills.
Experimental setup
Datasets: procedurally generated paths object datasets for sitting, climbing, carrying, chairs and tables
Benchmarks: path following tasks (simulated) sit, climb, carry tasks (simulated) skill composition tasks object shape variation (chair, table) terrain shape variation (stairs, obstacles) long-horizon task
Metrics: success rate (%) error (cm) learning curve iterations
Baselines: AMP specialists Scratch CML CML (dual) Finetune AdaptNet Ours (w/o Tprop)
Builds on: AMP PPO AdaptNet CML UniHSI
Closest papers by meaning
- Unified Human-Scene Interaction via Prompted Chain-of-Contacts (ICLR 2024 · similarity 0.88)
- HSI-GPT: A General-Purpose Large Scene-Motion-Language Model for Human Scene Interaction (CVPR 2025 · similarity 0.87)
- PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI (CVPR 2024 · similarity 0.86)
- OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model (NeurIPS 2025 · similarity 0.86)
- Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models (NeurIPS 2026 · similarity 0.85)
- MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World (CVPR 2024 · similarity 0.85)
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