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OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model
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Proposes OpenHOI, which fine-tunes a 3D MLLM (ShapeLLM-7B) for affordance grounding and instruction decomposition, then uses an affordance-conditioned diffusion model with training-free physics refinement to synthesize long-horizon hand-object interactions for unseen objects.
Problem
Generating 3D hand-object interaction sequences from open-vocabulary instructions for unseen objects; existing methods work on closed-set objects and predefined tasks and lack physical plausibility and long-horizon coherence.
Approach
Couples a 3D MLLM that outputs multi-step affordance masks via a segmentation token with an affordance- and sub-task-conditioned diffusion model, plus a training-free spherical-Gaussian-constrained loss guidance for affordance alignment, penetration avoidance and sub-sequence transition smoothness.
Key results
- On GRAB unseen split, OpenHOI reports MPJPE 51.34 and FID 28.29 versus Text2HOI's 60.67 and 36.96.
- On ARCTIC seen split, OpenHOI reports MPJPE 45.15 and FID 19.74 versus Text2HOI's 52.16 and 23.35.
- On the H2O extreme-case transfer test, OpenHOI reports MPJPE 75.78 on GRAB-trained models versus 80.25 for the best baseline Text2HOI.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use OpenHOI instead of Text2HOI | HOI synthesis · GRAB seen | MPJPE: 56.29$\pm$2.13 -> 47.64$\pm$1.03 | Helped |
| Use OpenHOI instead of Text2HOI | HOI synthesis · GRAB unseen | FID: 36.96$\pm$0.77 -> 28.29$\pm$0.62 | Helped |
| Use OpenHOI instead of Text2HOI | HOI synthesis · ARCTIC seen | FOL: 0.33$\pm$0.01 -> 0.25$\pm$0.04 | Helped |
| Use OpenHOI instead of Text2HOI | HOI synthesis · ARCTIC unseen | MPJPE: 57.83$\pm$1.61 -> 47.25$\pm$0.39 | Helped |
| Add MLLM-based affordance maps (ablation) | OpenHOI · GRAB seen | MPJPE: 56.04 $\pm$ 1.22 -> 47.64$\pm$1.03 | Helped |
| Add classifier-free guidance (ablation) | OpenHOI · GRAB unseen | FID: 37.05 $\pm$ 1.38 -> 28.29$\pm$0.62 | Helped |
| Add penetration loss-guided refinement (ablation) | OpenHOI · GRAB seen | FOL: 0.42 $\pm$ 0.01 -> 0.26$\pm$0.02 | Helped |
| Add affordance loss-guided refinement (ablation) | OpenHOI · GRAB seen | FOL: 0.43 $\pm$ 0.02 -> 0.26$\pm$0.02 | Helped |
| Add physical refinement (ablation) | OpenHOI · Seen | Physical realism: 0.89$\pm$0.07 -> 0.93$\pm$0.02 | Helped |
| Add physical refinement (ablation) | OpenHOI · Unseen | IV: 12.27$\pm$0.48 -> 10.35$\pm$0.82 | Helped |
| Use coarse-grained affordance tuning instead of no fine-tuning (ablation) | 3D MLLM · Affordance dataset | AUC: 68.77 -> 84.65 | Helped |
| Add fine-grained HOI tuning after coarse-grained tuning (ablation) | 3D MLLM · Affordance dataset | AUC: 84.65 -> 87.02 | Helped |
Limitations
- Performance degrades after more than three consecutive actions (over 450 frames) due to error accumulation.
- Cannot resolve specific-instance references (e.g., 'the second cabinet') because of limited 3D QA training.
- Fine-grained dynamics such as fluid pouring and compositional long-horizon tasks like cooking remain challenging.
Experimental setup
Datasets: GRAB ARCTIC H2O
Benchmarks: GRAB ARCTIC H2O
Metrics: MPJPE FOL FID Diversity MModality Physical realism IV
Baselines: MDM TM2T MotionGPT Text2HOI
Builds on: ShapeLLM LISA PixelLM DSG classifier-free guidance
Closest papers by meaning
- FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation (NeurIPS 2026 · similarity 0.89)
- InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing (CVPR 2025 · similarity 0.88)
- HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models (CVPR 2025 · similarity 0.88)
- LatentHOI: On the Generalizable Hand Object Motion Generation with Latent Hand Diffusion. (CVPR 2025 · similarity 0.88)
- OmniManip: Towards General Robotic Manipulation via Object-Centric Interaction Primitives as Spatial Constraints (CVPR 2025 · similarity 0.88)
- AffordBot: 3D Fine-grained Embodied Reasoning via Multimodal Large Language Models (NeurIPS 2025 · similarity 0.87)
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