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Never Give Up: Learning Directed Exploration Strategies
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a family of 32 exploration/exploitation mixtures with shared weights | NGU · Atari hard-exploration games | score | Helped |
| Add RND as a long-term intrinsic-reward modulator (ablation) | NGU(N=32) · Atari hard-exploration games | score | Helped |
| Add RND as a long-term intrinsic-reward modulator (ablation) | NGU(N=32) · Pitfall! | data efficiency | Hurt |
| Increase cross-mixture replay data ratio to 0.5 (ablation) | NGU(N=32) · Atari hard-exploration games | average score | Hurt |
| Increase the number of mixtures (ablation) | NGU · Atari hard-exploration games | average score | Helped |
| Set maximum intrinsic reward weight to 0.2 instead of 0.3 (ablation) | NGU(N=32) · Atari hard-exploration games | average score | Hurt |
| Set maximum intrinsic reward weight to 0.5 instead of 0.3 (ablation) | NGU(N=32) · Atari hard-exploration games | average score | Hurt |
| Remove extrinsic reward (ablation) | NGU(N=32) · Atari dense-reward games | score | Hurt |
| Use the NGU(N=32) exploitative policy rather than the single-mixture policy (ablation) | NGU · Pong | score: -9.4±2.6 -> 19.6±0.1 | Helped |
| Use the NGU(N=32) method rather than R2D2 | NGU · Breakout | score: 837.7 -> 532.8±16.5 | Hurt |
| Use the NGU(N=32) method rather than R2D2 | NGU · Beam Rider | score: 188.2k -> 68.7k±11.1k | Hurt |
| Use a learned controllable-state embedding rather than a fixed random projection (ablation) | NGU exploratory policy · Random Disco Maze | percentage of unique positions visited | Helped |
Closest papers by meaning
- Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration (NeurIPS 2026 · similarity 0.89)
- Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents (NeurIPS 2018 · similarity 0.89)
- Redeeming intrinsic rewards via constrained optimization (NeurIPS 2022 · similarity 0.89)
- Successor-Predecessor Intrinsic Exploration (NeurIPS 2023 · similarity 0.88)
- Individual Contributions as Intrinsic Exploration Scaffolds for Multi-agent Reinforcement Learning (ICML 2024 · similarity 0.88)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
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