Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Successor-Predecessor Intrinsic Exploration
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add successor-predecessor exploration to DQN | Atari sparse-reward games · Montezuma's Revenge | evaluation score: 1395.4 -> 1530.0 | Helped |
| Add successor-predecessor exploration to DQN | Atari sparse-reward games · Freeway | evaluation score: 29.4 -> 27.5 | Hurt |
| Add successor-predecessor exploration to DQN | Atari sparse-reward games · Gravitar | evaluation score: 1078.3 -> 1223.0 | Helped |
| Add successor-predecessor exploration to DQN | Atari sparse-reward games · Private Eye | evaluation score: 1447.4 -> 488.2 | Hurt |
| Add successor-predecessor exploration to DQN | Atari sparse-reward games · Solaris | evaluation score: 1890.1 -> 2455.8 | Helped |
| Add successor-predecessor exploration to DQN | Atari sparse-reward games · Venture | evaluation score: 1348.5 -> 1274.0 | Hurt |
| Add retrospective predecessor information to SARSA exploration | SARSA · RiverSwim | cumulative reward: 25,075 -> 2,547,156 | Helped |
| Add retrospective predecessor information to SARSA exploration | SARSA · SixArms | cumulative reward: 376,655 -> 2,199,291 | Helped |
| Replace the SR column norm with the PR column norm | SARSA-SRR · RiverSwim | cumulative reward: 2,547,156 -> 2,857,324 | No clear effect |
| Replace the SR column norm with the PR column norm | SARSA-SRR · SixArms | cumulative reward: 2,199,291 -> 1,845,229 | No clear effect |
| Add prospective information to retrospective-only exploration (ablation) | SARSA-SRR · RiverSwim | cumulative reward: 2,629,947 -> 2,547,156 | No clear effect |
| Add prospective information to retrospective-only exploration (ablation) | SARSA-SRR · SixArms | cumulative reward: 1,902,553 -> 2,199,291 | Helped |
Closest papers by meaning
- Reward-Aware Proto-Representations in Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- Individual Contributions as Intrinsic Exploration Scaffolds for Multi-agent Reinforcement Learning (ICML 2024 · similarity 0.88)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- Improving Intrinsic Exploration by Creating Stationary Objectives (ICLR 2024 · similarity 0.88)
- Action-Dependent Optimality-Preserving Reward Shaping (ICML 2025 · similarity 0.88)
- Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration (NeurIPS 2026 · similarity 0.88)
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