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Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents

NeurIPS 2018 · Reinforcement learning › Visual and representation RL · approach: Hierarchical skills and priors · 144 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
combine behavioral novelty with reward optimization (ablation)ES on Humanoid Locomotion with Deceptive Trap · Humanoid Locomotion with Deceptive Trapreward: 5.3 -> 31.2Helped
adapt the balance between reward and novelty during training (ablation)ES on Humanoid Locomotion with Deceptive Trap · Humanoid Locomotion with Deceptive Trapreward: 5.3 -> 37.1Helped
optimize novelty alone instead of reward (ablation)ES on Humanoid Locomotion, Isotropic · Humanoid Locomotion, Isotropicreward: 8098.5 -> 6010.5Hurt
adapt the balance between reward and novelty during training (ablation)ES on Humanoid Locomotion, Isotropic · Humanoid Locomotion, Isotropicreward: 8098.5 -> 7923.1No clear effect
combine novelty with reward rather than optimize novelty alone (ablation)ES on Humanoid Locomotion, Isotropic · Humanoid Locomotion, Isotropicreward: 6010.5 -> 6756.9Helped
combine novelty and reward using a fixed equal weighting (ablation)ES on Atari games with premature convergence · Seaquest, Q*Bert, Freeway, Beam Rider, Frostbitemedian rewardHelped
combine novelty and reward using a fixed equal weighting (ablation)ES on Atari games without observed local optima · Alien, Amidar, Bank Heist, Gravitar, Montezuma's Revenge, Ms. Pacman, Zaxxonmedian rewardHurt
adapt the weighting between novelty and reward rather than keep it fixed (ablation)ES on Atari · Atari gamesmedian reward: higher median rewards than ES on 8/12 games and NSR-ES on 9/12 gamesHelped
optimize novelty alone instead of reward (ablation)ES on Seaquest · Seaquestmedian reward: 960 -> 1044.5Helped
combine novelty with reward (ablation)ES on Seaquest · Seaquestmedian reward: 960 -> 2329.7Helped
increase the frequency of NSRA-ES weight adjustments from every 50 to every 10 generations (ablation)NSRA-ES on Seaquest · Seaquestmedian rewardHelped
use an adaptive novelty-reward balance instead of a fixed balance (ablation)ES on Atari games with premature convergence · Seaquest, Q*Bert, Freeway, Beam Rider, Frostbitemedian rewardMixed

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