Research map / Reinforcement learning / Visual and representation RL
Redeeming intrinsic rewards via constrained optimization
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add EIPO extrinsic-optimality constraint to RND | RND with PPO · 61 ATARI games | P(method > EO): 0.49 -> 0.65 | Helped |
| use KL-regularized Decoupled-RND (similarity assumption without constraint) (ablation) | Ext-norm-RND · 61 ATARI games vs EO | P(method > EO) | No clear effect |
| learn alpha dynamically (EIPO) instead of fixed linear decay of intrinsic reward (ablation) | EIPO-RND · 61 ATARI games | P(EIPO-RND > Decay-RND): 0.59 | Helped |
| use EIPO instead of Ext-norm-RND on hard exploration games | RND · ATARI games where RND beats EO | PPO-normalized score mean: 427.08 -> 435.56 | No clear effect |
| tune per-game intrinsic coefficient lambda for RND | RND · selected ATARI games | return | Mixed |
| normalize extrinsic rewards in RND (Ext-norm-RND) (ablation) | RND · 61 ATARI games vs EO | P(method > EO) | Helped |
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