Research map / Learning theory and algorithms / Submodular and game algorithms
When Can the Defender Effectively Deceive Attackers in Security Games?
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use deceptive coverage against an attacker who believes the observed coverage | Defender in SeGDC · Generated SSGs | defender utility | Helped |
| Use deceptive coverage against a maximin attacker | Defender in SeGDC · Generated SSGs | defender utility | Helped |
| Use deceptive coverage against an equilibrium-reasoning attacker | Defender in SeGDC · Generated SSGs | defender utility | Hurt |
| Use equilibrium reasoning to respond to defender deception rather than the standard SSE setting | Attacker in SeGDC · Generated SSGs | attacker utility | No clear effect |
| Increase the deception interval from αi = βi = 0.05 to αi = βi = 0.15 | Defender in SeGDC against ignorant or maximin attacks · Generated SSGs | defender utility | Helped |
| Use a maximin response instead of an ignorant response to deception | Attacker in SeGDC · Generated SSGs | attacker utility | Helped |
| Use defender deception rather than no deception when the attacker uses a maximin response | Defender with k < L · General SeGDC | defender utility | Hurt |
| Use defender deception rather than no deception when the attacker uses a maximin response | Defender with k ≥ L and no resource-allocation constraint · General SeGDC | defender utility | No clear effect |
| Use equilibrium deception, which removes the defender’s first-mover advantage | Defender in SeGDC · General SeGDC | defender utility | Hurt |
Closest papers by meaning
- Deception in Finitely Repeated Security Games (AAAI 2019 · similarity 0.91)
- Behavioral Learning in Security Games: Threat of Multi-Step Manipulative Attacks (AAAI 2023 · similarity 0.89)
- Manipulating a Learning Defender and Ways to Counteract (NeurIPS 2019 · similarity 0.89)
- Optimal Attack and Defense for Reinforcement Learning (AAAI 2024 · similarity 0.85)
- GUARD: Constructing Realistic Two-Player Matrix and Security Games for Benchmarking Game-Theoretic Algorithms (NeurIPS 2025 · similarity 0.83)
- Regret Minimization in Stackelberg Games with Side Information (NeurIPS 2024 · similarity 0.83)
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