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GUARD: Constructing Realistic Two-Player Matrix and Security Games for Benchmarking Game-Theoretic Algorithms

NeurIPS 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Opponent modeling and subgame solving · 0 citations (OpenAlex)

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Introduces GUARD, a framework that builds realistic matrix and security game instances from open data (Movebank animal tracks, OSM infrastructure, Census population), and shows theoretically and empirically that random games give degenerate Stackelberg equilibria.

Problem

Algorithmic game theory benchmarks rely on recreational games, classical economic games, or random payoff matrices, while realistic security games are hard to evaluate because target-value data is inaccessible.

Approach

Derive target values for green and infrastructure security games from open-access datasets (animal movement, OpenStreetMap, census population), and prove that Stackelberg equilibria in random uniform games are sparse and degenerate, favoring the defender.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace GUARD real target values with randomized target valuesGSG simple-schedule SSE · GSG, simple schedulesdefender utility: -0.390 -> -0.298 $\pm$ 0.03Helped
replace GUARD real target values with randomized target valuesISG simple-schedule SSE · ISG, simple schedulesdefender utility: -0.429 -> -0.214 $\pm$ 0.05Helped
replace GUARD real target values with randomized target valuesGSG simple-schedule SSE · GSG, simple schedulessupport size: 6 -> 5.0 $\pm$ 0.52Hurt
replace GUARD real target values with randomized target valuesISG simple-schedule SSE · ISG, simple schedulessupport size: 11 -> 7.5 $\pm$ 1.20Hurt
randomize expanded NFG matrices instead of using GUARD instanceGSG general-schedule SSE · GSG, general schedulesdefender utility: -0.207 -> -0.035 $\pm$ 0Helped
randomize target values instead of using GUARD instanceGSG general-schedule SSE · GSG, general schedulessupport size: 9 -> 1.7 $\pm$ 0.26Hurt
randomize target values and schedule assignments instead of using GUARD instanceGSG general-schedule SSE · GSG, general schedulessupport size: 9 -> 1.4 $\pm$ 0.16Hurt
randomize expanded NFG matrices instead of using GUARD instanceISG general-schedule SSE · ISG, general schedulesdefender utility: -0.408 -> -0.026 $\pm$ 0Helped
randomize target values instead of using GUARD instanceISG general-schedule SSE · ISG, general schedulessupport size: 14 -> 1 $\pm$ 0Hurt
randomize target values and schedule assignments instead of using GUARD instanceISG general-schedule SSE · ISG, general schedulessupport size: 14 -> 1 $\pm$ 0Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Movebank African elephant GPS collar data (Lobéké National Park, 3,183 observations) OpenStreetMap infrastructure features via Overpass Turbo (23,607 features, NYC) 2020 US Census TIGER/Line block population (288,819 blocks, New York)

Benchmarks: GUARD preset GSG instances (Lobéké elephants) GUARD preset ISG instances (Manhattan Chinatown)

Metrics: defender utility support size runtime convergence gap

Baselines: random uniform games (RM) randomized target values (RT) randomized target values and schedules (RTS) Regret Matching Regret Matching+ Predictive Regret Matching+ Double Oracle

Builds on: OpenSpiel Gamut GraphChase Double Oracle Regret Matching+

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