Research map / Adversarial robustness and security / Attacks on text and graphs
Behavioral Learning in Security Games: Threat of Multi-Step Manipulative Attacks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Manipulate attacks assuming QR when the defender uses QR | Attacker in multi-step security games · 12-target generated security games, T=4 | average attacker utility per step: 0.03 -> 1.03 | Helped |
| Use QR as the assumed defender model when the defender actually uses SUQR | Attacker in multi-step security games · 12-target generated security games, T=4 | average attacker utility per step: 0.03 -> 0.41 | Helped |
| Use QR as the assumed defender model when the defender actually uses SHARP | Attacker in multi-step security games · 12-target generated security games, T=4 | average attacker utility per step: 0.03 -> 0.20 | Helped |
| Use a SHARP surrogate when the defender actually uses QR | Attacker in multi-step security games · 12-target games, T=4 and T=8 | average attacker utility | Hurt |
| Use a mismatched assumed behavior model for attack optimization | Attacker in multi-step security games · Generated security games | average attacker utility | Mixed |
| Extend the horizon from 4 to 8 time steps | Manipulative attacker · Generated security games | average attacker utility per step | Hurt |
| Allow manipulative attacks rather than nonManipulate behavior | Defender facing the attacker · Generated security games | defender utility | Hurt |
Closest papers by meaning
- Manipulating a Learning Defender and Ways to Counteract (NeurIPS 2019 · similarity 0.90)
- Optimal Attack and Defense for Reinforcement Learning (AAAI 2024 · similarity 0.89)
- Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RL (ICLR 2024 · similarity 0.85)
- Regret Minimization in Stackelberg Games with Side Information (NeurIPS 2024 · similarity 0.85)
- GUARD: Constructing Realistic Two-Player Matrix and Security Games for Benchmarking Game-Theoretic Algorithms (NeurIPS 2025 · similarity 0.85)
- Feint Behaviors and Strategies: Formalization, Implementation and Evaluation (NeurIPS 2024 · similarity 0.84)
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