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It Takes Four to Tango: Multiagent Self Play for Automatic Curriculum Generation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use two symmetrized regret-based goal generators instead of one (ablation) | CuSP on most tasks · OOD random goals | success rate | Helped |
| Use two symmetrized regret-based goal generators instead of one (ablation) | CuSP · Reach OOD random goals | success rate | Mixed |
| Add entropy regularization to the regret-based goal generator (ablation) | CuSP · Most environments; OOD random-goal evaluation | success rate | Helped |
| Remove entropy regularization (ablation) | CuSP · Walker | success rate | Helped |
| Add a replay buffer for goal regrets (ablation) | CuSP goal generator · Toss | success rate | Helped |
| Add entropy regularization and a replay buffer to the regret objective (ablation) | CuSP goal generator · Toss OOD random goals | success rate | Helped |
| Add dynamic regret updates to the replay buffer (ablation) | CuSP · Hard skill-specific goals, including Walker Far Right | success rate | Helped |
| Add dynamic regret updates to the replay buffer (ablation) | CuSP · Point Mass Obstacle and Toss OOD random goals | success rate | No clear effect |
| Use two separately initialized learners to define regret rather than one learner's returns across two rollouts (ablation) | CuSP on Toss · Toss | success rate | Helped |
| Use dense rather than sparse reward for ASP+BC goal demonstration (ablation) | ASP+BC · Point Mass OOD goals | success rate | Helped |
| Train Bob with SAC rather than PPO (ablation) | ASP+BC · Control tasks | success rate | Helped |
| Train the goal generator with SAC rather than PPO or Adam (ablation) | CuSP goal generator · Toy flat regret landscape | ability to find the peak | Helped |
Closest papers by meaning
- PORTAL: Automatic Curricula Generation for Multiagent Reinforcement Learning (AAAI 2024 · similarity 0.89)
- Heterogeneous Adversarial Play in Interactive Environments (NeurIPS 2025 · similarity 0.88)
- Learning Progress Driven Multi-Agent Curriculum (ICML 2025 · similarity 0.87)
- Diffusion-based Curriculum Reinforcement Learning (NeurIPS 2024 · similarity 0.87)
- Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning (AAAI 2024 · similarity 0.86)
- Curriculum Design for Trajectory-Constrained Agent: Compressing Chain-of-Thought Tokens in LLMs (NeurIPS 2025 · similarity 0.86)
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