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Motif: Intrinsic Motivation from Artificial Intelligence Feedback

ICLR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 6 citations (OpenAlex)

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Motif elicits preferences from Llama 2 70B over pairs of NetHack message captions, distills them into an intrinsic reward model, and trains PPO agents on it, alone or combined with the game score.

Problem

Agents exploring rich, open-ended environments without prior knowledge struggle to know which events are desirable; sparse rewards make learning hard, and LLM knowledge is hard to ground in low-level observation and action spaces.

Approach

Use an LLM as an annotator of preferences over pairs of event captions (not trajectories or actions), distill these preferences into a scalar intrinsic reward over observations, and train RL agents with it; the LLM's anticipatory judgments act as reward-crafting that eases credit assignment.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train with Motif's intrinsic reward instead of environment score rewardNetHack score agent · scoregame scoreHelped
Combine Motif's intrinsic reward with environment rewardNetHack agent · scoregame scoreHelped
Use Motif's intrinsic rewardNetHack agent · staircasesuccess rateMixed
Use Motif's intrinsic reward, alone or combined with extrinsic rewardNetHack agent · staircase (level 3) and staircase (level 4)success rateHelped
Combine Motif's intrinsic reward with environment rewardNetHack agent · oraclesuccess rate: about 30%Helped
Increase the LLM annotator size (ablation)Motif · staircase (level 3)success rateHelped
Add task-relevant information to the zero-knowledge prompt (ablation)Motif · scoregame scoreHelped
Replace the default prompt with a semantically similar reworded prompt (ablation)Motif · scoregame scoreNo clear effect
Replace the default prompt with a semantically similar reworded prompt (ablation)Motif + extrinsic reward · oraclebehavior toward reaching the oracleHelped
Use a task-specific prompt modifier (ablation)Motif · Gold collectedgold collected: +106% more gold (64%, 157%)Helped
Use a task-specific prompt modifier (ablation)Motif · Dungeon descentsdescents: +17% more descents (9%, 26%)Helped
Use a task-specific prompt modifier (ablation)Motif · Monsters killedkills: +150% more kills (140%, 161%)Helped

Surprising findings

Limitations

Experimental setup

Datasets: NetHack Learning Environment gameplay observations (collected with CDGPT5 across 10 seeds) LLM-annotated preference pairs over message captions

Benchmarks: NetHack Learning Environment score task NLE staircase NLE staircase (level 3) NLE staircase (level 4) NLE oracle

Metrics: game score success rate sample efficiency behavior characteristics (gold, descents, kills)

Baselines: CDGPT5 RND E3B NovelD

Builds on: RLAIF Random Network Distillation PPO Sample Factory CDGPT5

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