Research map / 3D vision / Human pose estimation
What's the Move? Hybrid Imitation Learning via Salient Points
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Proposes SPHINX, a hybrid imitation learning policy that predicts salient points and waypoints from point clouds for long-range motion and switches to a diffusion-based dense policy on wrist images for precise phases.
Problem
Visuomotor imitation learning policies struggle to generalize across visual and spatial variations and to perform precise, long-horizon manipulation from limited demonstrations.
Approach
A hybrid policy that uses point clouds to predict per-point salient-point probabilities and offsets to form waypoints for long-range motion, and switches to a wrist-image diffusion policy for dense precise actions near salient points; demonstrations are collected through a web GUI that records salient points and waypoints alongside teleoperated dense actions.
Key results
- SPHINX achieves 86.7% average success across 4 real-world and 2 simulated tasks, outperforming the next best IL baseline by 41.1% on average over 440 real-world trials.
- On Robomimic waypoint ablations, SPHINX with temporal augmentation reaches 93.5% on Can and 86.5% on Square, versus 70% and 13% for vanilla waypoint.
- SPHINX completes Cup Stack in 9.2 s on average versus 15.6 s for diffusion policy, a 1.7x speedup with a faster controller at test time.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SPHINX instead of Diffusion Policy | Drawer policy · Drawer — unseen height | success: 4/10 -> 9/10 | Helped |
| Use SPHINX instead of Diffusion Policy | Drawer policy · Drawer — novel viewpoint | success: 1/10 -> 9/10 | Helped |
| Use SPHINX instead of Diffusion Policy | Cup Stack policy · Cup Stack — visual distraction | success: 1/10 -> 8/10 | Helped |
| Use SPHINX instead of Diffusion Policy | Cup Stack policy · Cup Stack — novel viewpoint | success: 0/10 -> 9/10 | Helped |
| Use a 2× sped-up waypoint controller | SPHINX on Cup Stack · Cup Stack | completion time: 15.6 seconds -> 9.2 seconds; 1.7× speedup | Helped |
| Add temporal augmentation (ablation) | Vanilla Waypoint · Can | success: 68% -> 70% | Helped |
| Add temporal augmentation (ablation) | Vanilla Waypoint + Auxiliary Salient Points · Can | success: 70% -> 78% | Helped |
| Add temporal augmentation (ablation) | SPHINX · Can | success: 77.5% -> 93.5% | Helped |
| Add temporal augmentation (ablation) | Vanilla Waypoint · Square | success: 8% -> 13% | Helped |
| Add temporal augmentation (ablation) | Vanilla Waypoint + Auxiliary Salient Points · Square | success: 68% -> 65.5% | Hurt |
| Add temporal augmentation (ablation) | SPHINX · Square | success: 75.5% -> 86.5% | Helped |
| Add salient point prediction as an auxiliary task to Vanilla Waypoint (ablation) | Vanilla Waypoint · Square | success | Helped |
Surprising findings
- Vanilla waypoint prediction is notably worse than diffusion policy on the Square and real Drawer tasks, showing shorter prediction horizons alone do not help without salient point prediction.
- Fine-tuned OpenVLA performs poorly on the tasks, which the authors attribute to single third-person view input and embodiment gap from Bridge pretraining data.
Limitations
- Dense policy is sometimes imprecise for grasping or last-mile insertion, the main failure mode.
- The linear waypoint controller limits the method to quasistatic tasks without fast dynamic motion.
- Waypoint policy performance is bounded by point cloud quality and multi-view calibration error.
Experimental setup
Datasets: Robomimic Can Robomimic Square self-collected real-world demonstrations (Drawer, Cup Stack, Coffee Making, Train Track)
Benchmarks: Robomimic Can Robomimic Square Drawer (real) Cup Stack (real) Coffee Making (real) Train Track (real)
Metrics: success rate average completion time (s)
Baselines: Diffusion Policy HYDRA Fine-tuned OpenVLA 3D Diffusion Policy Vanilla Waypoint Vanilla Waypoint + Auxiliary Salient Points
Builds on: Diffusion Policy HYDRA 3D Diffusion Policy OpenVLA Robomimic
Closest papers by meaning
- GravMAD: Grounded Spatial Value Maps Guided Action Diffusion for Generalized 3D Manipulation (ICLR 2025 · similarity 0.89)
- OSVI-WM: One-Shot Visual Imitation for Unseen Tasks using World-Model-Guided Trajectory Generation (NeurIPS 2025 · similarity 0.88)
- Data Scaling Laws in Imitation Learning for Robotic Manipulation (ICLR 2025 · similarity 0.88)
- Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion Inversion (ICLR 2025 · similarity 0.88)
- Latent Diffusion Planning for Imitation Learning (ICML 2025 · similarity 0.88)
- Robots Pre-train Robots: Manipulation-Centric Robotic Representation from Large-Scale Robot Datasets (ICLR 2025 · similarity 0.88)
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