Research map / Reinforcement learning / Visual and representation RL
Unsupervised Domain Adaptation with Dynamics-Aware Rewards in Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train skills in simulation with dynamics-aware rewards and limited real-world interaction | Quadruped sim2real · Moving forward and backward | time to valid skill emergence (hours): >6 -> 3 | Helped |
| Train skills in simulation with dynamics-aware rewards and limited real-world interaction | Quadruped sim2real · Keeping balance | time to valid skill emergence (hours): >6 -> 1; 4 -> 1 | Helped |
| Add target-dynamics KL reward modification to source-trained skills | DARS · Stable map transfer tasks | goal-reaching performance | Helped |
| Reuse target-environment data in policy updates (ablation) | DARS · Stable map transfer tasks | goal-reaching performance | No clear effect |
| Increase the target-environment GPIM training budget tenfold instead of using DARS | GPIM · Stable map transfer tasks | goal-reaching performance | Hurt |
| Finetune source-trained GPIM in the target instead of using DARS | GPIM · Stable map transfer tasks | goal-reaching performance | Hurt |
| Use DARS instead of GPIM trained in the target | Goal-conditioned policy · Stable map transfer tasks | goal-reaching performance | Mixed |
| Use DARS instead of SMiRL or SMiRL finetuning for dynamics-shifted unstable environments | Unstable humanoid transfer (H, A-H) and (H, B-H) · Humanoid stability | skill stability | Helped |
| Increase the KL regularization coefficient; an overly high setting uses β = 50 (ablation) | DARS · Dynamics-shift transfer tasks | target performance: β = 50 | Mixed |
Closest papers by meaning
- Off-Dynamics Reinforcement Learning via Domain Adaptation and Reward Augmented Imitation (NeurIPS 2024 · similarity 0.90)
- Cross-Domain Policy Adaptation by Capturing Representation Mismatch (ICML 2024 · similarity 0.90)
- In-Context Policy Adaptation via Cross-Domain Skill Diffusion (AAAI 2025 · similarity 0.89)
- Constrained Ensemble Exploration for Unsupervised Skill Discovery (ICML 2024 · similarity 0.89)
- Robust Policy Learning via Offline Skill Diffusion (AAAI 2024 · similarity 0.89)
- Efficient Skill Discovery via Regret-Aware Optimization (ICML 2025 · similarity 0.89)
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