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Research map / Reinforcement learning / Visual and representation RL

Behavior From the Void: Unsupervised Active Pre-Training

NeurIPS 2021 · Reinforcement learning › Visual and representation RL · approach: Learned state and action representations · 11 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use particle-based entropy exploration in abstract representation spaceDrQ · DMControl suiteepisodic return and data efficiencyHelped
use particle-based entropy pre-trainingDrQ · Atari 26-game subsetmedian HNS: 26.8 -> 47.50Helped
use particle-based entropy pre-trainingDrQ · Atari 26-game subsetmean HNS: 35.7 -> 69.55Helped
use particle-based entropy pre-trainingVISR · Atari 57-game suitemedian HNS: 9.41 -> 33.41Helped
use particle-based entropy pre-trainingVISR · Atari 57-game suitemean HNS: 68.42 -> 47.73Hurt
add contrastive representation learning (ablation)APT · Atari 26-game subsetmedian HNS: 21.23 -> 47.50Helped
add contrastive representation learning (ablation)APT · Atari 57-game suitemedian HNS: 28.65 -> 33.41Helped
use two rather than one gradient step per environment step (ablation)APT · Atari 26-game subsetmedian HNS: 41.50 -> 47.50Helped
use ELU instead of the DrQ activation function (ablation)APT · Atari 26-game subsetmedian HNS: 45.71 -> 47.50Helped
use k-nearest neighbors rather than randomly selected neighbors for entropy (ablation)APT · Atari 26-game subsetmedian HNS: 20.80 -> 47.50Helped
learn the encoder rather than keep it randomly initialized (ablation)APT · Atari 26-game subsetmedian HNS: 33.24 -> 47.50Helped
use particle-based entropy reward rather than a positive do-not-die signal (ablation)APT · Atari Ms Pacman pre-trainingunique RAM states visited: nearly 27 times moreHelped

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