Research map / Reinforcement learning / Visual and representation RL
Behavior From the Void: Unsupervised Active Pre-Training
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use particle-based entropy exploration in abstract representation space | DrQ · DMControl suite | episodic return and data efficiency | Helped |
| use particle-based entropy pre-training | DrQ · Atari 26-game subset | median HNS: 26.8 -> 47.50 | Helped |
| use particle-based entropy pre-training | DrQ · Atari 26-game subset | mean HNS: 35.7 -> 69.55 | Helped |
| use particle-based entropy pre-training | VISR · Atari 57-game suite | median HNS: 9.41 -> 33.41 | Helped |
| use particle-based entropy pre-training | VISR · Atari 57-game suite | mean HNS: 68.42 -> 47.73 | Hurt |
| add contrastive representation learning (ablation) | APT · Atari 26-game subset | median HNS: 21.23 -> 47.50 | Helped |
| add contrastive representation learning (ablation) | APT · Atari 57-game suite | median HNS: 28.65 -> 33.41 | Helped |
| use two rather than one gradient step per environment step (ablation) | APT · Atari 26-game subset | median HNS: 41.50 -> 47.50 | Helped |
| use ELU instead of the DrQ activation function (ablation) | APT · Atari 26-game subset | median HNS: 45.71 -> 47.50 | Helped |
| use k-nearest neighbors rather than randomly selected neighbors for entropy (ablation) | APT · Atari 26-game subset | median HNS: 20.80 -> 47.50 | Helped |
| learn the encoder rather than keep it randomly initialized (ablation) | APT · Atari 26-game subset | median HNS: 33.24 -> 47.50 | Helped |
| use particle-based entropy reward rather than a positive do-not-die signal (ablation) | APT · Atari Ms Pacman pre-training | unique RAM states visited: nearly 27 times more | Helped |
Closest papers by meaning
- APS: Active Pretraining with Successor Features (ICML 2021 · similarity 0.91)
- Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning (ICML 2024 · similarity 0.88)
- Foundation Policies with Hilbert Representations (ICML 2024 · similarity 0.88)
- Leveraging Skills from Unlabeled Prior Data for Efficient Online Exploration (ICML 2025 · similarity 0.88)
- ACE: Off-Policy Actor-Critic with Causality-Aware Entropy Regularization (ICML 2024 · similarity 0.88)
- Efficient Reinforcement Learning Through Adaptively Pretrained Visual Encoder (AAAI 2025 · similarity 0.88)
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