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AvatarVerse: High-Quality & Stable 3D Avatar Creation from Text and Pose
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Generates high-quality, pose-controlled 3D avatars from text and pose by using a DensePose-conditioned ControlNet inside SDS-based explicit NeRF optimization, with progressive high-resolution strategies and surface smoothing.
Problem
Text-to-3D avatar generation with SDS suffers from the Janus (multi-face) problem, view inconsistency, blurry/coarse geometry and missing fine details, and lacks precise pose control.
Approach
Condition the SDS guidance on a DensePose-conditioned ControlNet (trained on DeepFashion annotated with DensePose) so that pose and view correspondence are enforced, combined with progressive grid, progressive radius, focus mode, mesh refinement, and a density-gradient smoothness loss.
Key results
- In a user study with 16 volunteers on 30 generated outcomes, AvatarVerse was significantly preferred over DreamFusion, DreamAvatar, and DreamWaltz.
- Against DreamHuman on realistic humans, 81% of volunteers voted for AvatarVerse.
- Generation takes around 2 hours per prompt on a single NVIDIA A100 GPU.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add progressive grid (ablation) | AvatarVerse · Progressive-strategy ablation | visual detail | Helped |
| Add progressive radius (ablation) | AvatarVerse with progressive grid · Progressive-strategy ablation | local detail | Helped |
| Add progressive radius (ablation) | AvatarVerse with progressive grid · Progressive-strategy ablation | floating artifacts | Helped |
| Add focus mode (ablation) | AvatarVerse with progressive grid and radius · Progressive-strategy ablation | local detail | Helped |
| Add mesh refinement (ablation) | AvatarVerse with progressive grid, radius, and focus mode · Progressive-strategy ablation | texture detail | Helped |
| Replace no additional control with skeleton control (ablation) | AvatarVerse · Control-signal ablation | human resemblance | Helped |
| Replace no additional control with skeleton control (ablation) | AvatarVerse · Control-signal ablation | view consistency | Hurt |
| Use DensePose control instead of skeleton control (ablation) | AvatarVerse · Control-signal ablation | avatar quality and view consistency | Helped |
| Add surface smoothing (ablation) | AvatarVerse · Surface-smoothing ablation | visual quality and realism | Helped |
| Use AvatarVerse instead of DreamHuman | AvatarVerse · User study: realistic humans | volunteer preference: 81% | Helped |
Limitations
- Relies on qualitative comparisons and a single user study with 16 volunteers; no standard quantitative metrics reported in the main text.
- Local artifacts may remain when relying solely on the DensePose-conditioned ControlNet, requiring progressive refinement.
- Generation takes about 2 hours per avatar on an A100.
Experimental setup
Datasets: DeepFashion DensePose-COCO
Metrics: user preference votes
Baselines: DreamFusion DreamAvatar DreamWaltz DreamHuman Avatar-CLIP AvatarCraft HeadSculpt ProlificDreamer
Builds on: DreamFusion ControlNet Latent-NeRF SMPL DensePose
Closest papers by meaning
- DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models (CVPR 2024 · similarity 0.90)
- Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation (CVPR 2024 · similarity 0.89)
- X-Oscar: A Progressive Framework for High-quality Text-guided 3D Animatable Avatar Generation (ICML 2024 · similarity 0.89)
- UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures (CVPR 2024 · similarity 0.88)
- En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data (CVPR 2024 · similarity 0.88)
- Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models (NeurIPS 2024 · similarity 0.87)
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