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Research map / 3D vision / Face and shape

Expressive Gaussian Human Avatars from Monocular RGB Video

NeurIPS 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 6 citations (OpenAlex)

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Builds EVA, a 3D Gaussian Splatting avatar driven by SMPL-X that learns expressive hand and face detail from monocular in-the-wild RGB video, using a fitting-based SMPL-X alignment module, context-aware adaptive density control, and a confidence-aware loss.

Problem

Learning expressive human avatars (fine hand and facial detail) from monocular in-the-wild RGB video, where off-the-shelf SMPL-X estimates are misaligned with frames and body-focused Gaussian avatar methods under-model small body parts.

Approach

Combine 3D Gaussians anchored to SMPL-X vertices with (i) a multi-stage keypoint/prior-based SMPL-X alignment step, (ii) densification thresholds that depend on body-part attribute and gradient history, and (iii) a per-pixel confidence weighting of the RGB loss predicted from rendered image and depth.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use context-aware adaptive density control instead of original density control (ablation)EVA · XHumans fullLPIPS: 35.14 -> 33.05Helped
Add confidence weighting to the RGB loss (ablation)EVA · XHumans fullLPIPS: 34.08 -> 33.05Helped
Add the SMPL-X alignment module instead of using the off-the-shelf estimate (ablation)EVA · UPB fullLPIPS: 73.82 -> 65.37Helped

Limitations

Experimental setup

Datasets: XHumans UPB

Benchmarks: XHumans UPB

Metrics: PSNR SSIM LPIPS

Baselines: 3DGS + SMPL-X GART + SMPL-X GauHuman + SMPL-X

Builds on: 3D Gaussian Splatting SMPL-X GART GauHuman

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