Research map / 3D vision / Face and shape
Expressive Gaussian Human Avatars from Monocular RGB Video
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Builds EVA, a 3D Gaussian Splatting avatar driven by SMPL-X that learns expressive hand and face detail from monocular in-the-wild RGB video, using a fitting-based SMPL-X alignment module, context-aware adaptive density control, and a confidence-aware loss.
Problem
Learning expressive human avatars (fine hand and facial detail) from monocular in-the-wild RGB video, where off-the-shelf SMPL-X estimates are misaligned with frames and body-focused Gaussian avatar methods under-model small body parts.
Approach
Combine 3D Gaussians anchored to SMPL-X vertices with (i) a multi-stage keypoint/prior-based SMPL-X alignment step, (ii) densification thresholds that depend on body-part attribute and gradient history, and (iii) a per-pixel confidence weighting of the RGB loss predicted from rendered image and depth.
Key results
- On XHumans, EVA reaches 29.67 full-body PSNR and 33.05 full-body LPIPS, versus 29.16 / 41.16 for GauHuman + SMPL-X.
- On UPB, EVA improves hand LPIPS to 45.90 from 61.44 for the best baseline GART + SMPL-X (over 25% relative gain).
- On UPB, removing the SMPL-X alignment module raises full-body LPIPS from 65.37 to 73.82.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use context-aware adaptive density control instead of original density control (ablation) | EVA · XHumans full | LPIPS: 35.14 -> 33.05 | Helped |
| Add confidence weighting to the RGB loss (ablation) | EVA · XHumans full | LPIPS: 34.08 -> 33.05 | Helped |
| Add the SMPL-X alignment module instead of using the off-the-shelf estimate (ablation) | EVA · UPB full | LPIPS: 73.82 -> 65.37 | Helped |
Limitations
- Non-rigid elements such as cloth and hair are not modeled.
- Occlusion and few-shot settings are left for future work.
Experimental setup
Datasets: XHumans UPB
Benchmarks: XHumans UPB
Metrics: PSNR SSIM LPIPS
Baselines: 3DGS + SMPL-X GART + SMPL-X GauHuman + SMPL-X
Builds on: 3D Gaussian Splatting SMPL-X GART GauHuman
Closest papers by meaning
- Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs (CVPR 2025 · similarity 0.89)
- Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior (CVPR 2025 · similarity 0.89)
- Gaussian Eigen Models for Human Heads (CVPR 2025 · similarity 0.89)
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · similarity 0.89)
- GASP: Gaussian Avatars with Synthetic Priors (CVPR 2025 · similarity 0.88)
- RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control (CVPR 2024 · similarity 0.88)
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