Research map / 3D vision / Face and shape
SinGS: Animatable Single-Image Human Gaussian Splats with Kinematic Priors
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Proposes SinGS, which samples kinematic (pose-space) human image sequences with a video diffusion model (KHD) and distills them into an animatable 3D Gaussian avatar using semantic Laplacian regularization and geometry-preserving density control.
Problem
Single-image animatable 3D human avatar reconstruction suffers from incomplete observation (occluded views, no motion info) and inconsistent 3D priors from SDS-based diffusion, and existing methods are slow or static.
Approach
Replace camera-space view hallucination with pose-space sampling: a diffusion model conditioned on SMPL pose renderings generates a 3D-consistent pose sequence of the subject, and a 3DGS avatar is built on a triplane over a loop-subdivided template with semantic Laplacian regularization and mesh-based density control to tolerate imperfect priors.
Key results
- SinGS achieves PSNR 31.33, LPIPS 0.240, FVD 156.3 on UBC Fashion while running at 70 FPS with 3.8 GB GPU memory.
- KHD alone reaches PSNR 32.81 and FVD 134.4, outperforming Animate Anyone and Champ on the UBC Fashion test set, but at only 2 FPS.
- Semantic Laplacian regularization improves PSNR from 30.88 (KNN Laplacian) to 31.33, and GPDC improves PSNR over naive density control from 30.22 to 31.01.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Semantic Laplacian Regularization instead of KNN Laplacian Regularization (ablation) | SinGS · UBC fashion dataset | PSNR: 30.88 -> 31.33 | Helped |
| add Semantic Laplacian Regularization (ablation) | SinGS · UBC fashion dataset | PSNR: 30.34 -> 31.33 | Helped |
| add Semantic Laplacian Regularization (ablation) | SinGS · UBC fashion dataset | LPIPS: 0.272 -> 0.240 | Helped |
| add Semantic Laplacian Regularization (ablation) | SinGS · UBC fashion dataset | FVD: 181.3 -> 156.3 | Helped |
| use Geometry-Preserving Density Control instead of naive Density Control (ablation) | SinGS · UBC fashion dataset | PSNR: 30.22 -> 31.01 | Helped |
| use Geometry-Preserving Density Control instead of naive Density Control (ablation) | SinGS · UBC fashion dataset | LPIPS: 0.276 -> 0.249 | Helped |
| use Geometry-Preserving Density Control instead of naive Density Control (ablation) | SinGS · UBC fashion dataset | FVD: 190.2 -> 166.1 | Helped |
Surprising findings
- Increasing the number of sampled poses beyond about 100 yields diminishing returns and can harm performance because inconsistent generated frames add noise.
- SinGS lags behind the diffusion-based UniAnimate in PSNR, FVD and CLIP score, trading some quality for speed.
Limitations
- KHD inference is slow (about 2 FPS) and resource-heavy, so prior generation is the bottleneck.
- Generated priors retain some 3D inconsistencies that must be tolerated by the reconstruction stage.
- Evaluation is limited to the UBC Fashion dataset with 100 test videos plus a 50-user study.
Experimental setup
Datasets: RotationHuman UBC Fashion MVHumanNet TikTok
Benchmarks: UBC Fashion
Metrics: PSNR LPIPS FVD Contextual Distance CLIP score FPS GPU memory user study score
Baselines: DisCo Animate Anyone Champ UniAnimate SHERF SIFU GST TeCH SiTH HumanRef SHERT HAHA
Builds on: 3D Gaussian Splatting UniAnimate HUGS Score Distillation Sampling Linear Blend Skinning
Closest papers by meaning
- IDOL: Instant Photorealistic 3D Human Creation from a Single Image (CVPR 2025 · similarity 0.88)
- AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction (CVPR 2025 · similarity 0.88)
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · similarity 0.88)
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting (CVPR 2024 · similarity 0.87)
- Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models (NeurIPS 2024 · similarity 0.87)
- En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data (CVPR 2024 · similarity 0.86)
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