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SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs

CVPR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 1 citations (OpenAlex)

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Proposes SPC-GS, a 3DGS framework for indoor open-world free-view synthesis and open-vocabulary segmentation from 12 sparse views, using video-generated views for denser scene-layout Gaussian initialization and SAM2-based semantic-prompt consistency regularization.

Problem

Open-world semantic 3D Gaussian splatting for indoor scenes degrades sharply with sparse input views because SfM initialization yields few sparse Gaussians and training views give insufficient supervision.

Approach

Generate adjacent views with a video generation model (MotionCtrl) to densify SfM initialization into scene-layout Gaussians, then use SAM2 region masks propagated from training views as semantic prompts to enforce 2D and 3D semantic consistency on rendered pseudo views.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add VGM-based Point Creation (PC) (ablation)SPC-GS · ReplicaPSNR: 17.134 -> 18.924Helped
Add Scene-layout Point Generation (SPG) after PC (ablation)SPC-GS · ReplicaPSNR: 18.924 -> 21.176Helped
Add 2D SPC constraints (ablation)SPC-GS with SGI · ReplicamIoU: 19.401 -> 22.849Helped
Add 3D SPC constraints (ablation)SPC-GS with SGI and 2D SPC · ReplicamIoU: 22.849 -> 23.960Helped
Add view-to-view regularization (ablation)SPC-GS · ReplicamIoU: 21.244 -> 23.960Helped
Add contrastive regularization (ablation)SPC-GS · ReplicamIoU: 22.322 -> 23.960Helped
Add region boundary erosion (ablation)SPC-GS · ReplicamIoU: 22.964 -> 23.960Helped
Use SGI instead of sparse SfM point initialization (ablation)SPC-GS · ReplicamIoU: 14.899 -> 18.169Helped
Add SPC to SGI (ablation)SPC-GS · ReplicamIoU: 18.169 -> 20.766Helped

Surprising findings

Limitations

Experimental setup

Datasets: Replica ScanNet

Benchmarks: Replica ScanNet

Metrics: PSNR SSIM LPIPS mIoU mAcc

Baselines: 3DOVS Feature 3DGS LangSplat Gau-Grouping DNGaussian FSGS CoR-GS

Builds on: 3D Gaussian Splatting Feature 3DGS LangSplat CoR-GS FSGS MotionCtrl

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