Research map / Bandits and online learning / Online convex optimization and games
Simultaneously Learning Stochastic and Adversarial Bandits under the Position-Based Model
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FTRL-PBM with a PBM-specific self-bounding constraint and 1/2-Tsallis entropy | Online learning to rank under PBM · Stochastic environment | regret upper bound: O(\frac{mn}{\Delta_\beta \Delta} \log(T)) | Helped |
| Use FTRL-PBM with a 1/2-Tsallis entropy regularizer | Online learning to rank under PBM · Adversarial environment | regret upper bound: O(m\sqrt{nT}) | Helped |
| Replace the commonly defined suboptimality gap with a PBM-specific gap that accounts for misplaced items | FTRL-PBM stochastic regret analysis · PBM stochastic environment | regret analysis | Helped |
| Use a PBM-specific stochastic-and-adversarial algorithm rather than methods designed for only one environment | FTRL-PBM · Synthetic stochastic environments | averaged rewards | Mixed |
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