Research map / Adversarial robustness and security / Attacks on text and graphs
Adversarial Attacks on Online Learning to Rank with Click Feedback
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| attack only a random K-1 item set plus target (conservative design) instead of attacking all non-target arms (Trivial_1) | PBM attack on PBM-UCB · synthetic and MovieLens | chosen ratio of target | Helped |
| use proposed attack instead of Trivial_{K-1} baseline | PBM-UCB attack · synthetic | cumulative cost: 50% | Helped |
| use proposed attack instead of Trivial_{K-1} baseline | PBM-UCB attack · MovieLens 20M | cumulative cost: 40% | Helped |
| use proposed attack instead of Trivial_{K-1} | PBM-UCB attack · synthetic and real | target chosen ratio | No clear effect |
| use proposed attack instead of Trivial_{K-1} | CascadeUCB attack · synthetic | cumulative cost: about 30% less | Helped |
| use proposed attack instead of Trivial_{K-1} | CascadeUCB attack · MovieLens 20M | cumulative cost: more than 50% | Helped |
| Trivial_1 baseline on CascadeUCB | Trivial_1 · synthetic and real | cumulative cost / chosen ratio | Hurt |
| use conservative-estimation attack instead of modified prior attack | UCB attack on 2-armed bandit · synthetic, mu1=0.85 | cost and target pulls | Helped |
| increase Delta_0 | PBM attack · synthetic | cumulative cost | Helped |
| increase x in mu ~ U(0,x) (larger gaps) | PBM attack · synthetic | cumulative cost | Hurt |
Closest papers by meaning
- Simultaneously Learning Stochastic and Adversarial Bandits under the Position-Based Model (AAAI 2022 · similarity 0.89)
- Online Learning in the Random-Order Model (ICML 2025 · similarity 0.85)
- Bandits with Ranking Feedback (NeurIPS 2024 · similarity 0.85)
- Practical Adversarial Attacks on Stochastic Bandits via Fake Data Injection (NeurIPS 2026 · similarity 0.84)
- Stochastic Bandits Robust to Adversarial Attacks (ICLR 2025 · similarity 0.84)
- Online Matching with Stochastic Rewards: Provable Better Bound via Adversarial Reinforcement Learning (ICML 2024 · similarity 0.84)
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