Research map / 3D vision / Gaussian splatting
HERA: Hybrid Explicit Representation for Ultra-Realistic Head Avatars
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Proposes HERA, a hybrid explicit head-avatar representation that combines a UV-mapped FLAME mesh (texture and opacity maps) with rigged 3D Gaussian splats, rendered via a stable hybrid depth-sorting alpha-blending pipeline in real time.
Problem
Single-primitive representations struggle with head avatars: 3DGS produces blurry or ribbed artifacts on smooth skin with sharp textures, while meshes cannot capture complex geometry such as hair and eyelashes.
Approach
Fuse UV-mapped mesh and 3DGS splats in one differentiable rasterization by alpha-blending their merged depth-sorted fragments, with a stable sorting rule that projects splat centers onto the mesh depth to avoid splats crossing mesh facets.
Key results
- Novel view synthesis PSNR 33.647 / SSIM 0.910 / LPIPS 0.232 on Multiface, vs 31.728 / 0.882 / 0.308 for GaussianAvatars.
- Novel expression animation PSNR 35.281 / SSIM 0.911 / LPIPS 0.221, vs 34.250 for GaussianAvatars.
- Renders 2048x1334 at >=30 fps on a single NVIDIA RTX A100 GPU.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use HERA's hybrid mesh and 3DGS representation instead of GaussianAvatars | Head avatars · Multiface novel view synthesis | PSNR: 31.728 -> 33.647 | Helped |
| use HERA's hybrid mesh and 3DGS representation instead of GaussianAvatars | Head avatars · Multiface novel expression animation | PSNR: 34.250 -> 35.281 | Helped |
| add the stable depth sorting strategy (ablation) | HERA · Multiface novel view synthesis | PSNR: 32.836 -> 33.647 | Helped |
| add the stable depth sorting strategy (ablation) | HERA · Multiface novel expression animation | PSNR: 34.701 -> 35.281 | Helped |
Limitations
- Relies on FLAME tracking and multi-view capture of each subject
- Stable sorting uses an empirically set threshold (5 cm)
- Evaluated only on Multiface subjects with masked metrics
Experimental setup
Datasets: Multiface
Benchmarks: Multiface
Metrics: PSNR SSIM LPIPS
Baselines: NeRFBlendShape PointAvatar GaussianBlendshapes GaussianAvatars Mesh based Avatars
Builds on: 3D Gaussian Splatting GaussianAvatars FLAME SUGAR
Closest papers by meaning
- MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing (CVPR 2025 · similarity 0.91)
- Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians (CVPR 2024 · similarity 0.90)
- Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes (CVPR 2024 · similarity 0.90)
- GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections (CVPR 2025 · similarity 0.90)
- RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars (CVPR 2025 · similarity 0.90)
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians (CVPR 2024 · similarity 0.89)
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