Research map / 3D vision / Gaussian splatting
Learnable Infinite Taylor Gaussian for Dynamic View Rendering
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Proposes a learnable infinite Taylor formulation for 4D Gaussian splatting, combining third-order polynomial transformation fields with a GP/LP Peano-remainder network via LBS, for dynamic novel view synthesis on N3DV and Technicolor.
Problem
Modeling the time-varying position, rotation, and scale of Gaussians in dynamic scenes from limited multi-view photometric data, where end-to-end networks lack explicit supervision and polynomial models need handcrafted design and generalize poorly.
Approach
Decomposes each Gaussian's motion into a dominant third-order Taylor polynomial (position, scale, quaternion orientation over time) plus a learned Peano remainder predicted by an MLP on sparse farthest-point Global Gaussian primitives, propagated to Local primitives via linear blend skinning with learnable radii.
Key results
- On N3DV, the method reports PSNR 32.59 on Cook Spinach, 33.12 on Sear Steak, 33.34 on Flame Steak, and 33.06 on Cut Roast Beef, the best among compared methods.
- On Technicolor Birthday, PSNR 34.72 vs. 33.87 for STG and 33.81 for D3DGS.
- Ablation on N3DV: removing time-motion drops PSNR from 33.03 to 29.24; removing the Peano remainder yields 31.51.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the learnable infinite Taylor Gaussian method instead of SWinGS | Dynamic view rendering · N3DV — Cook Spinach | PSNR: 31.96 -> 32.59 | Helped |
| use the learnable infinite Taylor Gaussian method instead of SWinGS | Dynamic view rendering · N3DV — Sear Steak | PSNR: 32.21 -> 33.12 | Helped |
| use the learnable infinite Taylor Gaussian method instead of NeRFPlayer | Dynamic view rendering · N3DV — Flame Steak | PSNR: 31.93 -> 33.34 | Helped |
| use the learnable infinite Taylor Gaussian method instead of HyperReel | Dynamic view rendering · N3DV — Cut Roast Beef | PSNR: 32.25 -> 33.06 | Helped |
| use the learnable infinite Taylor Gaussian method instead of STG | Dynamic view rendering · Technicolor — Birthday | PSNR: 33.87 -> 34.72 | Helped |
| use the learnable infinite Taylor Gaussian method instead of D3DGS | Dynamic view rendering · Technicolor — Painter | PSNR: 37.38 -> 38.37 | Helped |
| use the learnable infinite Taylor Gaussian method instead of STG | Dynamic view rendering · Technicolor — Train | PSNR: 33.36 -> 35.30 | Helped |
| use the learnable infinite Taylor Gaussian method instead of D3DGS | Dynamic view rendering · Technicolor — Fatma | PSNR: 38.40 -> 38.91 | Helped |
| add time-dependent opacity (ablation) | Learnable infinite Taylor Gaussian · N3DV | PSNR: 31.17 -> 33.03 | Helped |
| add time-dependent motion modeling (ablation) | Learnable infinite Taylor Gaussian · N3DV | PSNR: 29.24 -> 33.03 | Helped |
| add time-dependent rotation modeling (ablation) | Learnable infinite Taylor Gaussian · N3DV | PSNR: 31.21 -> 33.03 | Helped |
| add time-dependent scale modeling (ablation) | Learnable infinite Taylor Gaussian · N3DV | PSNR: 31.40 -> 33.03 | Helped |
Surprising findings
- Table 2 reports D3DGS achieving the best PSNR on Painter and Fatma, which the text acknowledges, so the method is not best on every sequence.
Limitations
- Current model may need refinement for more complex and highly dynamic scenes.
- Performance depends on COLMAP-derived initial point clouds and camera poses.
Experimental setup
Datasets: Neural 3D Video (N3DV) Technicolor Light Field Dataset
Benchmarks: N3DV Technicolor Light Field Dataset
Metrics: PSNR SSIM LPIPS
Baselines: MixVoxels K-Planes HexPlane HyperReel NeRFPlayer StreamRF SWinGS D3DGS 4DGS SCGS STG FSGS
Builds on: 3D Gaussian Splatting 4DGS D3DGS HexPlane
Closest papers by meaning
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting (ICLR 2024 · similarity 0.86)
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction (CVPR 2024 · similarity 0.85)
- 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering (CVPR 2024 · similarity 0.85)
- Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis (CVPR 2024 · similarity 0.85)
- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle (CVPR 2024 · similarity 0.85)
- Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024 · similarity 0.84)
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