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Learnable Infinite Taylor Gaussian for Dynamic View Rendering

CVPR 2025 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 2 citations (OpenAlex)

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Proposes a learnable infinite Taylor formulation for 4D Gaussian splatting, combining third-order polynomial transformation fields with a GP/LP Peano-remainder network via LBS, for dynamic novel view synthesis on N3DV and Technicolor.

Problem

Modeling the time-varying position, rotation, and scale of Gaussians in dynamic scenes from limited multi-view photometric data, where end-to-end networks lack explicit supervision and polynomial models need handcrafted design and generalize poorly.

Approach

Decomposes each Gaussian's motion into a dominant third-order Taylor polynomial (position, scale, quaternion orientation over time) plus a learned Peano remainder predicted by an MLP on sparse farthest-point Global Gaussian primitives, propagated to Local primitives via linear blend skinning with learnable radii.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use the learnable infinite Taylor Gaussian method instead of SWinGSDynamic view rendering · N3DV — Cook SpinachPSNR: 31.96 -> 32.59Helped
use the learnable infinite Taylor Gaussian method instead of SWinGSDynamic view rendering · N3DV — Sear SteakPSNR: 32.21 -> 33.12Helped
use the learnable infinite Taylor Gaussian method instead of NeRFPlayerDynamic view rendering · N3DV — Flame SteakPSNR: 31.93 -> 33.34Helped
use the learnable infinite Taylor Gaussian method instead of HyperReelDynamic view rendering · N3DV — Cut Roast BeefPSNR: 32.25 -> 33.06Helped
use the learnable infinite Taylor Gaussian method instead of STGDynamic view rendering · Technicolor — BirthdayPSNR: 33.87 -> 34.72Helped
use the learnable infinite Taylor Gaussian method instead of D3DGSDynamic view rendering · Technicolor — PainterPSNR: 37.38 -> 38.37Helped
use the learnable infinite Taylor Gaussian method instead of STGDynamic view rendering · Technicolor — TrainPSNR: 33.36 -> 35.30Helped
use the learnable infinite Taylor Gaussian method instead of D3DGSDynamic view rendering · Technicolor — FatmaPSNR: 38.40 -> 38.91Helped
add time-dependent opacity (ablation)Learnable infinite Taylor Gaussian · N3DVPSNR: 31.17 -> 33.03Helped
add time-dependent motion modeling (ablation)Learnable infinite Taylor Gaussian · N3DVPSNR: 29.24 -> 33.03Helped
add time-dependent rotation modeling (ablation)Learnable infinite Taylor Gaussian · N3DVPSNR: 31.21 -> 33.03Helped
add time-dependent scale modeling (ablation)Learnable infinite Taylor Gaussian · N3DVPSNR: 31.40 -> 33.03Helped

Surprising findings

Limitations

Experimental setup

Datasets: Neural 3D Video (N3DV) Technicolor Light Field Dataset

Benchmarks: N3DV Technicolor Light Field Dataset

Metrics: PSNR SSIM LPIPS

Baselines: MixVoxels K-Planes HexPlane HyperReel NeRFPlayer StreamRF SWinGS D3DGS 4DGS SCGS STG FSGS

Builds on: 3D Gaussian Splatting 4DGS D3DGS HexPlane

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