Research map / 3D vision / Gaussian splatting
LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors
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Proposes LITA-GS, an unsupervised 3D Gaussian Splatting method that renders illumination-invariant structure, depth, illumination and noise attributes to synthesize normal-exposure novel views from low-light or over-exposed images without ground-truth references.
Problem
Novel view synthesis from images captured under adverse illumination (low light or over-exposure) with no normally-exposed references, where SfM initialization is sparse and exposure correction applied per view causes multi-view illumination inconsistency.
Approach
Extracts an illumination-invariant structure prior from Kubelka-Munk physical theory and invariant edge detectors, renders it together with depth, illumination and noise maps as extra per-Gaussian attributes, and removes noise with a progressive denoising module trained with unsupervised exposure-control, structure, denoising and reconstruction losses.
Key results
- On low-light LOM scenes, LITA-GS reaches 21.14 PSNR, 0.829 SSIM and 0.233 LPIPS on average, surpassing the prior end-to-end SOTA Aleth-NeRF by 1.27 dB PSNR and 0.075 SSIM.
- On over-exposed LOM scenes, LITA-GS reaches 20.17 PSNR, 0.841 SSIM and 0.273 LPIPS on average, versus 18.09 PSNR for Aleth-NeRF.
- Ablation on the bike scene: removing the progressive denoising module drops PSNR from 22.75 to 22.36; removing all of PDM, Dr and Pr drops it to 21.55.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use LITA-GS instead of Aleth-NeRF | LOM low-light novel view synthesis · LOM low-light (mean) | PSNR: 19.87 -> 21.14 | Helped |
| use LITA-GS instead of Aleth-NeRF | LOM low-light novel view synthesis · LOM low-light (mean) | SSIM: 0.754 -> 0.829 | Helped |
| use LITA-GS instead of 3DGS + Zero-DCE | LOM low-light novel view synthesis · LOM low-light (mean) | LPIPS: 0.380 -> 0.233 | Helped |
| use LITA-GS instead of Aleth-NeRF | LOM over-exposure novel view synthesis · LOM over-exposure (mean) | PSNR: 18.09 -> 20.17 | Helped |
| use LITA-GS instead of 3DGS + IAT | LOM over-exposure novel view synthesis · LOM over-exposure (mean) | SSIM: 0.811 -> 0.841 | Helped |
| use LITA-GS instead of 3DGS + IAT | LOM over-exposure novel view synthesis · LOM over-exposure (mean) | LPIPS: 0.303 -> 0.273 | Helped |
| add the progressive denoising module (ablation) | LITA-GS · bike low-light | PSNR: 22.36 -> 22.75 | Helped |
| add the progressive denoising module (ablation) | LITA-GS · bike low-light | LPIPS: 0.289 -> 0.282 | Helped |
| add depth map rendering (ablation) | LITA-GS · bike low-light | SSIM: 0.799 -> 0.819 | Helped |
| add illumination-invariant structure prior rendering (ablation) | LITA-GS · bike low-light | SSIM: 0.782 -> 0.819 | Helped |
| add PDM, depth rendering, and structure prior rendering (ablation) | LITA-GS · bike low-light | PSNR: 21.55 -> 22.75 | Helped |
Surprising findings
- Per-view exposure correction followed by 3DGS (pre-processing) gives highly unstable results across scenes, sometimes worse than the vanilla baseline, as the enhancement is not multi-view consistent.
Limitations
- Relies on COLMAP for initialization and pose estimation, which struggles under adverse illumination.
- Evaluated only on the five-scene LOM dataset with low-light and over-exposed captures.
Experimental setup
Datasets: LOM dataset
Benchmarks: LOM dataset
Metrics: PSNR SSIM LPIPS
Baselines: NeRF 3DGS Zero-DCE SCI IAT MSEC Aleth-NeRF LLNeRF
Builds on: 3D Gaussian Splatting Aleth-NeRF Marigold COLMAP Kubelka-Munk theory
Closest papers by meaning
- 3D Geometry-Aware Deformable Gaussian Splatting for Dynamic View Synthesis (CVPR 2024 · similarity 0.88)
- Novel View Synthesis Under Large-Deviation Viewpoint for Autonomous Driving (AAAI 2025 · similarity 0.87)
- MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting (NeurIPS 2025 · similarity 0.87)
- FreeSplat: Generalizable 3D Gaussian Splatting Towards Free View Synthesis of Indoor Scenes (NeurIPS 2024 · similarity 0.87)
- Generative Sparse-View Gaussian Splatting (CVPR 2025 · similarity 0.86)
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis (NeurIPS 2024 · similarity 0.86)
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