Research map / 3D vision / Gaussian splatting
HyperGS: Hyperspectral 3D Gaussian Splatting
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Proposes HyperGS, a latent-space 3D Gaussian Splatting method with an autoencoder decoder for hyperspectral novel view synthesis, plus a new HNVS benchmark with adapted NeRF and 3DGS baselines.
Problem
Hyperspectral novel view synthesis is hard due to high-dimensional spectral data, unstable NeRF training, slow rendering, and naive 3DGS failing to model fine spectral detail.
Approach
Perform Gaussian splatting in the learned latent space of a frozen 1D convolutional spectral autoencoder (with SE blocks), using view-dependent hash-encoded MLP modulation, a gradient-depth-scaled densification score, a pixel-wise importance global pruning, and a Charbonnier plus cosine spectral loss with SSIM, initialized from SfM on grayscale band slices.
Key results
- On the BaySpec dataset, HyperGS reaches 27.11 PSNR, 0.7804 SSIM, 0.0254 SAM and 0.0440 RMSE, versus 26.53 PSNR for MipNeRF360 (best prior).
- On the SOP dataset, HyperGS reaches 30.51 PSNR and 0.00415 SAM, versus 28.58 PSNR for 3DGS.
- Abstract claims a 14 dB accuracy improvement over previously published models, though the tables show a smaller gain over the best baseline.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use HyperGS instead of MipNeRF360 | HNVS · BaySpec datasets | PSNR: 27.11 vs 26.53 | Helped |
| Use HyperGS instead of 3DGS | HNVS · SOP datasets | PSNR: 30.51 vs 28.58 | Helped |
| Add spectral SFM initialization (ablation) | Base 3DGS · BaySpec datasets | PSNR: 22.91 -> 23.05 | Helped |
| Add latent-space autoencoder (ablation) | 3DGS with spectral SFM initialization · BaySpec datasets | PSNR: 23.05 -> 24.87 | Helped |
| Add latent hyperspectral densification (ablation) | 3DGS with latent-space AE · BaySpec datasets | PSNR: 24.87 -> 25.25 | Helped |
| Add global hyperspectral pruning (ablation) | 3DGS with densification · BaySpec datasets | PSNR: 25.25 -> 25.17 | Hurt |
| Add view-dependent MLP (ablation) | 3DGS with pruning · BaySpec datasets | PSNR: 25.17 -> 27.05 | Helped |
| Add custom loss function (ablation) | 3DGS with view-dependent MLP · BaySpec datasets | PSNR: 27.05 -> 27.11 | Helped |
Surprising findings
- Naive 3DGS performs worse than NeRF baselines on BaySpec (22.91 PSNR, SAM 0.1335), while MipNeRF360 is the strongest NeRF variant there.
- NeRF-style methods underperform 3DGS on the SOP dataset, which has far fewer training views (~40 per scene).
Limitations
- Naive 3DGS adaptation struggles with fine spectral detail, and densification can produce excessive Gaussians in high-frequency scenes.
- Autoencoder latent space bounds reconstruction error, but decoder quality limits final output; authors plan richer latent decoding as future work.
- Evaluation limited to two real HS-NeRF datasets; the ScanNet-based synthetic dataset is only in the supplement.
Experimental setup
Datasets: HS-NeRF BaySpec dataset HS-NeRF SOP dataset ScanNetv200 (synthetic hyperspectral variant, supplementary)
Benchmarks: HS-NeRF BaySpec dataset HS-NeRF SOP dataset
Metrics: PSNR SSIM SAM RMSE
Baselines: NeRF MipNeRF MipNeRF360 TensoRF (Spec-NeRF) Nerfacto HS-NeRF 3DGS
Builds on: 3D Gaussian Splatting Mip-Splatting Instant-NGP Mip-NeRF 360 HS-NeRF
Closest papers by meaning
- IBGS: Image-Based Gaussian Splatting (NeurIPS 2025 · similarity 0.91)
- 3D-HGS: 3D Half-Gaussian Splatting (CVPR 2025 · similarity 0.90)
- DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting (CVPR 2025 · similarity 0.89)
- LP-3DGS: Learning to Prune 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.89)
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training (NeurIPS 2024 · similarity 0.89)
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation (ICML 2024 · similarity 0.88)
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