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HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting

CVPR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 2 citations (OpenAlex)

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Proposes HoGS, which represents 3D Gaussian positions and scales in homogeneous coordinates within 3DGS to improve reconstruction of distant objects in unbounded scenes while keeping real-time rendering.

Problem

3DGS uses Cartesian coordinates for Gaussian positions and scales, which makes it hard to optimize and render distant objects in unbounded outdoor scenes.

Approach

Reparametrize each Gaussian's mean and scale as homogeneous coordinates sharing a learnable weight w (initialized from 1/distance), so distant Gaussians can be reached and sized consistently; also disable removal of large world-space Gaussians during pruning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use homogeneous coordinates for Gaussian positions and scales instead of Cartesian 3DGS coordinatesHoGS / 3DGS · Tanks&Temples (Far)PSNR: 29.40 -> 30.77Helped
Use homogeneous coordinates for Gaussian positions and scales instead of Cartesian 3DGS coordinatesHoGS / 3DGS · DL3DV-10K (Far)PSNR: 36.46 -> 40.55Helped
Use homogeneous coordinates for Gaussian positions and scales instead of Cartesian 3DGS coordinatesHoGS / 3DGS · Mip-NeRF360 (Indoor)PSNR: 31.24 -> 31.38Mixed
Remove homogeneous scaling (ablation)HoGS · HoGS evaluation scenesPSNR: 22.60 -> 22.48Hurt
Remove homogeneous scaling (ablation)HoGS · HoGS evaluation scenes (far)PSNR: 33.12 -> 33.06Hurt
Use the original pruning strategy that removes large world-space Gaussians (ablation)HoGS · HoGS evaluation scenesPSNR: 22.60 -> 22.31Hurt
Use the original pruning strategy that removes large world-space Gaussians (ablation)HoGS · HoGS evaluation scenes (far)PSNR: 33.12 -> 31.97Hurt
Initialize homogeneous weight w with different values rather than 1/d (ablation)HoGS · HoGS evaluation scenesPSNR: 22.60; 21.78; 22.38; 22.52; 22.33; 22.16No clear effect
Increase the 3DGS point count to approximately match HoGS (ablation)3DGS · TRAIN and DL3DV scenes 69 and 97PSNR: 26.06 -> 25.98No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF 360 Tanks&Temples DL3DV-10K

Benchmarks: Mip-NeRF 360 Tanks&Temples DL3DV-10K

Metrics: PSNR SSIM LPIPS training time FPS storage

Baselines: INGP Mip-NeRF 360 Zip-NeRF Scaffold-GS 3DGS

Builds on: 3D Gaussian Splatting Zip-NeRF Scaffold-GS Mip-NeRF 360

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