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GIFStream: 4D Gaussian-based Immersive Video with Feature Stream

CVPR 2025 · Video › Video segmentation and tracking · approach: Learned video compression · 14 citations (OpenAlex)

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Proposes GIFStream, a deformation-based 4D Gaussian representation with sparse time-dependent feature streams on Scaffold-GS-style anchors, compressed end-to-end (quantization-aware training, autoregressive entropy model) or via video codecs for immersive video.

Problem

Immersive 6-DoF dynamic video with 4D Gaussian Splatting needs a balance between rendering quality for fast motion and manageable storage; deformation-based methods lack capacity for fast motion while 4DGS methods are large and lack temporal correspondence for compression.

Approach

Augment a canonical-space deformation representation (anchor-based, Scaffold-GS) with motion-adaptive, sparse time-dependent feature streams that add capacity for fast motion and, when reorganized into 2D videos, provide temporal correspondence that enables efficient end-to-end and video-codec compression.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use GIFStream instead of STG4D scene representation · Neur3DPSNR: 32.05 -> 31.75Hurt
use GIFStream instead of CSTG + PP4D scene representation · Neur3DStorage (MB): 15 -> 10Helped
use GIFStream instead of 4DGS4D scene representation · Panoptic Sport (basketball and boxes)PSNR: 28.68 -> 29.50Helped
use GIFStream instead of CSTG + PP4D scene representation · Panoptic Sport (basketball and boxes)Storage (MB): 23.4 -> 12.6Helped
use GIFStream instead of 4DGS4D scene representation · MPEGPSNR: 30.50 -> 30.72Helped
use GIFStream instead of CSTG + PP4D scene representation · MPEGStorage (MB): 15 -> 7Helped
add time-dependent feature stream ft (ablation)GIFStream · BartenderPSNR: 30.59 -> 31.94Helped
add sparse mask Mde (ablation)GIFStream · BartenderStorage (MB): 6.5 -> 5.3Helped
add KNN feature aggregation for motion prediction (ablation)GIFStream · BartenderPSNR: 31.86 -> 31.94Helped
use GIFStream densification instead of Scaffold-GS densification (ablation)GIFStream · BartenderPSNR: 31.82 -> 31.94Helped
add compression (quantization-aware training, entropy regularization, and entropy coding) (ablation)GIFStream · BartenderStorage (MB): 46.1 -> 5.3Helped
add compression (quantization-aware training, entropy regularization, and entropy coding) (ablation)GIFStream · BartenderPSNR: 32.13 -> 31.94Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Neur3D Panoptic Sports MPEG dataset

Benchmarks: Neur3D Panoptic Sports MPEG dataset

Metrics: PSNR SSIM LPIPS FPS storage (MB) bitrate

Baselines: CSTG STG 4DGS E-D3DGS 4DGaussian NeRFPlayer K-Planes Dynamic3DGS

Builds on: Scaffold-GS CSTG HAC Compact 3DGS

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