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GIFStream: 4D Gaussian-based Immersive Video with Feature Stream
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Proposes GIFStream, a deformation-based 4D Gaussian representation with sparse time-dependent feature streams on Scaffold-GS-style anchors, compressed end-to-end (quantization-aware training, autoregressive entropy model) or via video codecs for immersive video.
Problem
Immersive 6-DoF dynamic video with 4D Gaussian Splatting needs a balance between rendering quality for fast motion and manageable storage; deformation-based methods lack capacity for fast motion while 4DGS methods are large and lack temporal correspondence for compression.
Approach
Augment a canonical-space deformation representation (anchor-based, Scaffold-GS) with motion-adaptive, sparse time-dependent feature streams that add capacity for fast motion and, when reorganized into 2D videos, provide temporal correspondence that enables efficient end-to-end and video-codec compression.
Key results
- On MPEG, GIFStream reaches 30.72 PSNR at 7 MB versus CSTG+PP 29.48 PSNR at 15 MB.
- On Panoptic Sports (basketball and boxes), GIFStream achieves 29.50 PSNR at 12.6 MB versus CSTG+PP 26.13 PSNR at 23.4 MB.
- On Neur3D, GIFStream achieves 31.75 PSNR at 10 MB, comparable to 4DGS (32.01 PSNR, 202 MB) and above deformation-based 4DGaussian (31.15 PSNR, 90 MB).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use GIFStream instead of STG | 4D scene representation · Neur3D | PSNR: 32.05 -> 31.75 | Hurt |
| use GIFStream instead of CSTG + PP | 4D scene representation · Neur3D | Storage (MB): 15 -> 10 | Helped |
| use GIFStream instead of 4DGS | 4D scene representation · Panoptic Sport (basketball and boxes) | PSNR: 28.68 -> 29.50 | Helped |
| use GIFStream instead of CSTG + PP | 4D scene representation · Panoptic Sport (basketball and boxes) | Storage (MB): 23.4 -> 12.6 | Helped |
| use GIFStream instead of 4DGS | 4D scene representation · MPEG | PSNR: 30.50 -> 30.72 | Helped |
| use GIFStream instead of CSTG + PP | 4D scene representation · MPEG | Storage (MB): 15 -> 7 | Helped |
| add time-dependent feature stream ft (ablation) | GIFStream · Bartender | PSNR: 30.59 -> 31.94 | Helped |
| add sparse mask Mde (ablation) | GIFStream · Bartender | Storage (MB): 6.5 -> 5.3 | Helped |
| add KNN feature aggregation for motion prediction (ablation) | GIFStream · Bartender | PSNR: 31.86 -> 31.94 | Helped |
| use GIFStream densification instead of Scaffold-GS densification (ablation) | GIFStream · Bartender | PSNR: 31.82 -> 31.94 | Helped |
| add compression (quantization-aware training, entropy regularization, and entropy coding) (ablation) | GIFStream · Bartender | Storage (MB): 46.1 -> 5.3 | Helped |
| add compression (quantization-aware training, entropy regularization, and entropy coding) (ablation) | GIFStream · Bartender | PSNR: 32.13 -> 31.94 | Hurt |
Surprising findings
- Time-dependent feature streams are highly sparse: about 30% of anchors in challenging scenes and about 0.3% in simpler scenes need them.
Limitations
- Rendering FPS is lower than 4DGS methods due to deformation computation.
- Feature streams add parameters, and storage depends on how many anchors need time-dependent features.
Experimental setup
Datasets: Neur3D Panoptic Sports MPEG dataset
Benchmarks: Neur3D Panoptic Sports MPEG dataset
Metrics: PSNR SSIM LPIPS FPS storage (MB) bitrate
Baselines: CSTG STG 4DGS E-D3DGS 4DGaussian NeRFPlayer K-Planes Dynamic3DGS
Builds on: Scaffold-GS CSTG HAC Compact 3DGS
Closest papers by meaning
- 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video (CVPR 2025 · similarity 0.90)
- Temporal Smoothness-Aware Rate-Distortion Optimized 4D Gaussian Splatting (NeurIPS 2025 · similarity 0.89)
- Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction (NeurIPS 2025 · similarity 0.88)
- 4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming (NeurIPS 2025 · similarity 0.88)
- Compressing Streamable Free-Viewpoint Videos to 0.1 MB per Frame (AAAI 2025 · similarity 0.88)
- Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting (CVPR 2025 · similarity 0.88)
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