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FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video

CVPR 2025 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 11 citations (OpenAlex)

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Proposes FATE, an animatable 3D Gaussian head avatar method from monocular video with UV-space sampling-based densification, neural baking into editable attribute maps, and a SphereHead-based completion framework for 360° rendering.

Problem

Monocular video head avatar reconstruction is incomplete (rear/side head not recovered) and 3D Gaussian representations are inefficient (redundant points from threshold densification) and not editable in UV texture space.

Approach

Replaces gradient-threshold densification with multinomial sampling of Gaussians by gradient importance and resamples new positions uniformly within the bound triangle; uses a U-Net BakeNet as a pre-filter during a two-stage training to bake Gaussian attributes into smooth UV attribute maps; and completes the rear head by PTI-inverting SphereHead generated multi-view images.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use FATE instead of MonoGaussianAvatarmonocular head avatar reconstruction · OverallPSNR: 28.07 -> 28.37Helped
use FATE instead of MonoGaussianAvatarmonocular head avatar reconstruction · OverallSSIM: 0.9405 -> 0.9439Helped
use FATE instead of FlashAvatarmonocular head avatar reconstruction · OverallLPIPS: 0.0603 -> 0.0586Helped
add sampling-based densification (ablation)FATE · yufeng caseLPIPS: 0.0740 -> 0.0694Helped
add learnable expression and pose blendshapes (ablation)FATE · yufeng casePSNR: 24.78 -> 29.36Helped
use two-stage baking instead of one-stage baking (ablation)FATE · yufeng casePSNR: 27.42 -> 27.78Helped
use BakeNet encoding rather than only its decoder (ablation)FATE neural baking · yufeng casePSNR: 25.56 -> 27.78Helped

Surprising findings

Limitations

Experimental setup

Datasets: INSTA PointAvatar NerFace EmoTalk3D FFHQ-style SphereHead training data

Benchmarks: INSTA PointAvatar NerFace EmoTalk3D

Metrics: PSNR SSIM LPIPS number of Gaussians

Baselines: FlashAvatar SplattingAvatar MonoGaussianAvatar GaussianAvatars

Builds on: 3D Gaussian Splatting FLAME SphereHead Pivotal Tuning Inversion PhysGaussian

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