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FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy

CVPR 2025 · 3D vision › Face and shape · approach: Face reflectance and relightable rendering · 1 citations (OpenAlex)

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FreeUV recovers complete facial UV textures from single in-the-wild face images by training two separate Stable Diffusion ControlNet-style networks without UV ground truth and combining them at inference via Cross-Assembly.

Problem

Recovering high-quality 3D facial UV textures from single-view in-the-wild images is hard because existing methods need costly captured or StyleGAN-synthesized UV ground truth, which limits generalization to makeup, wrinkles, and occlusions.

Approach

Train an appearance network (CLIP-based flaw-tolerant detail extractor with channel attention, masked UV to in-the-wild face) and a structure network (ControlNet, masked 3DMM face to 3DMM UV) independently on non-UV-ground-truth data, then assemble their UV-specific modules into a pretrained Stable Diffusion model at inference for UV-to-UV texture completion.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use FreeUV instead of HRNfacial UV texture recovery · FFHQCLIP-I: 0.8327 -> 0.8490Helped
use FreeUV instead of HRNfacial UV texture recovery · CelebAMask-HQCLIP-I: 0.8259 -> 0.8272Helped
use FreeUV instead of FLAME-basedfacial UV texture recovery · LPFFFID: 142.82 -> 158.55Hurt
replace channel attention with self-attention in the appearance network (ablation)FreeUV · 3D face rendering comparisonRMSE: 0.0276 -> 0.0302Hurt
use self-attention in the appearance network and channel attention in the structure network (ablation)FreeUV · 3D face rendering comparisonRMSE: 0.0276 -> 0.0367Hurt
replace self-attention with channel attention in the structure network (ablation)FreeUV · 3D face rendering comparisonRMSE: 0.0276 -> 0.0379Hurt
remove 2D landmarks from appearance-network alignment (ablation)FreeUV · 3D face rendering comparisonRMSE: 0.0276 -> 0.0292Hurt
remove Lab-space color adjustment (ablation)FreeUV · 3D face rendering comparisonRMSE: 0.0276 -> 0.0282Hurt
vary classifier-free guidance scale (ablation)FreeUV · UV texture recoveryvisual detail and noiseMixed

Surprising findings

Limitations

Experimental setup

Datasets: FFHQ CelebAMask-HQ LPFF

Benchmarks: FFHQ CelebAMask-HQ LPFF

Metrics: CLIP-I DINO-I FID RMSE SSIM LPIPS PSNR

Baselines: Deep3Dface FFHQ-UV HRN UV-IDM Makeup Prior Models

Builds on: Stable Diffusion ControlNet Stable-Makeup CLIP

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