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Research map / 3D vision / Face and shape

FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction

CVPR 2023 · 3D vision › Face and shape · approach: Face reflectance and relightable rendering · 44 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the FFHQ-UV-trained nonlinear texture decoder and reconstruction pipeline instead of the strongest reported baseline3D face reconstruction on REALY · REALYall-region shape error: 1.868 -> 1.399Helped
Add multi-view texture extraction rather than using only a single frontal view (ablation)FFHQ-UV reconstruction system · REALYall-region shape error: 1.473 -> 1.399Helped
Replace the linear PCA texture basis with the learned texture decoder (ablation)3D face reconstruction · REALYall-region shape error: 1.520 -> 1.399Helped
Pretrain on FFHQ-UV and finetune the decoder with Facescape rather than use the FFHQ-UV decoder alone (ablation)3D face reconstruction · REALYall-region shape error: 1.399 -> 1.450Hurt
Increase texture-decoder training data from 5,000 to 54,165 maps (ablation)StyleGAN2 texture decoder · CelebA-UV-100LPIPS error: 0.2029 -> 0.1487Helped
Add multi-view texture extraction rather than using only a single frontal view (ablation)FFHQ-UV creation pipeline · FFHQ-UVidentity similarity: 0.7195 -> 0.7818Helped
Use UV-texture correction and completion instead of naive template blending (ablation)FFHQ-UV creation pipeline · FFHQ-UVidentity similarity: 0.7712 -> 0.7818Helped
Add StyleGAN-based editing to normalize in-the-wild faces before texture extraction (ablation)FFHQ-UV creation pipeline · FFHQ-UVBS Error: 11.385 -> 7.293Helped
Use texture correction and completion rather than naive blending to the template (ablation)FFHQ-UV creation pipeline · UV texture mapsvisual artifact qualityHelped
Use multi-view rather than only frontal-view texture extraction (ablation)FFHQ-UV creation pipeline · UV texture mapsactual facial texture coverageHelped
Normalize in-the-wild images with StyleGAN-based editing before extracting textures (ablation)FFHQ-UV creation pipeline · UV texture mapsillumination and occlusion qualityHelped

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