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UV-IDM: Identity-Conditioned Latent Diffusion Model for Face UV-Texture Generation

CVPR 2024 · Image generation › Editing and style transfer · approach: Diffusion face generation and editing · 14 citations (OpenAlex)

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Proposes UV-IDM, an identity-conditioned latent diffusion model that generates BFM face UV textures from in-the-wild images via an incomplete-texture condition, and releases the 80K-sample BFM-UV dataset.

Problem

Generating high-fidelity, identity-preserving facial UV textures from single in-the-wild images under occlusions and pose variation, with limited public UV-texture data.

Approach

Treat texture generation as texture completion: extract an incomplete UV texture from the input image (masked by face segmentation and vertex visibility) and inject it into a latent diffusion model via cross-attention through an identity-conditioned module, trained on StyleGAN2-edited triples of in-the-wild, hair-removed, and UV texture images.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use incomplete UV texture instead of the original image as the condition (ablation)D-UV-IDM · FFHQLPIPS: 0.1625 -> 0.1575Helped
use incomplete UV texture instead of the original image as the condition (ablation)D-UV-IDM · FFHQFID: 23.39 -> 22.65No clear effect
use incomplete UV texture instead of the original image as the condition (ablation)D-UV-IDM · FFHQCSIM: 0.9417 -> 0.9428Helped
use incomplete UV texture instead of the original image as the condition (ablation)D-UV-IDM · CelebAMask-HQLPIPS: 0.1581 -> 0.1546Helped
use incomplete UV texture instead of the original image as the condition (ablation)D-UV-IDM · CelebAMask-HQFID: 23.74 -> 24.92Hurt
use incomplete UV texture instead of the original image as the condition (ablation)D-UV-IDM · CelebAMask-HQCSIM: 0.9512 -> 0.9501Hurt
use incomplete UV texture instead of the original image as the condition (ablation)D-UV-IDM · AFLW2000LPIPS: 0.1703 -> 0.1651Helped
use incomplete UV texture instead of the original image as the condition (ablation)D-UV-IDM · AFLW2000FID: 56.80 -> 57.15No clear effect
use incomplete UV texture instead of the original image as the condition (ablation)D-UV-IDM · AFLW2000CSIM: 0.9233 -> 0.9346Helped

Surprising findings

Limitations

Experimental setup

Datasets: FFHQ FFHQ-UV CelebAMask-HQ AFLW2000 BFM-UV

Benchmarks: FFHQ CelebAMask-HQ AFLW2000

Metrics: LPIPS FID CSIM inference time

Baselines: Deep3D HRN FFHQ-UV OSTeC NextFace

Builds on: Latent Diffusion Model StyleGAN2 Basel Face Model Deep3D InterFaceGAN

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