Research map / 3D vision / Face and shape
Blind Face Restoration under Extreme Conditions: Leveraging 3D-2D Prior Fusion for Superior Structural and Texture Recovery
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Proposes FREx, which fuses implicit 3D geometry priors from EG3D with 2D texture priors from StyleGAN2 via a pose-conditioned Adaptive Weighting Block and cross-attention to restore severely degraded faces under extreme poses.
Problem
Blind face restoration under extreme degradations and extreme head poses, where 2D generative/reference priors produce erroneous facial structures.
Approach
Combine structure-accurate 3D priors (pretrained EG3D decoder, with a 2D-encoder-guided multi-scale adversarial refinement) with texture-rich StyleGAN2 2D priors, fused by an Adaptive Weighting Block whose modulation is conditioned on estimated head pose, plus cross-attention between 3D and 2D features.
Key results
- On Balanced CelebAHQ Test, FREx reaches LPIPS 0.4671, FID 39.58, PSNR 20.95, SSIM 0.5890, outperforming CodeFormer (FID 44.83) and GLEAN (FID 75.37).
- Ablations show removing the adaptive weight block raises FID from 39.58 to 48.35, and removing 2D-3D cross-attention raises it to 48.34.
- Removing the 3D geometry prior lowers PSNR from 20.95 to 20.63 and raises FID to 41.01.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FREx with fused 3D geometry and 2D texture priors | FREx · Balanced CelebAHQ Test | LPIPS: 0.4981 -> 0.4671 | Helped |
| Add the 3D geometry prior (ablation) | FREx · Balanced CelebAHQ Test | LPIPS: 0.4703 -> 0.4671 | Helped |
| Add the adaptive weighting block (ablation) | FREx · Balanced CelebAHQ Test | FID: 48.35 -> 39.58 | Helped |
| Add 2D-3D cross-attention (ablation) | FREx · Balanced CelebAHQ Test | FID: 48.34 -> 39.58 | Helped |
| Add the multi-scale discriminator (ablation) | FREx · Balanced CelebAHQ Test | FID: 45.56 -> 39.58 | Helped |
| Add facial structure loss (ablation) | FREx · Balanced CelebAHQ Test | FID: 49.42 -> 39.58 | Helped |
Surprising findings
- The 3D encoder alone restores accurate structures but yields oversmoothed results lacking fine detail, showing 2D priors are still needed for texture.
Limitations
- Produces blurry results on the top of the head due to face misalignment in the pretrained EG3D decoder.
- The EG3D decoder can only generate a specific range of facial features; retraining it is left for future work.
Experimental setup
Datasets: FFHQ CelebAHQ CelebA WIDERFACE
Benchmarks: Balanced CelebAHQ Test real-world set from CelebA and WIDERFACE (300 images)
Metrics: LPIPS FID NIQE Deg. (ArcFace identity similarity) PSNR SSIM
Baselines: GLEAN GPEN GFP-GAN RestoreFormer CodeFormer VQFR Bilinear
Builds on: EG3D StyleGAN2 GLEAN pSp-style W+ inversion ArcFace
Closest papers by meaning
- FaceMe: Robust Blind Face Restoration with Personal Identification (AAAI 2025 · similarity 0.87)
- Learning Degradation-unaware Representation with Prior-based Latent Transformations for Blind Face Restoration (CVPR 2024 · similarity 0.87)
- FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy (CVPR 2025 · similarity 0.87)
- $InterLCM$: Low-Quality Images as Intermediate States of Latent Consistency Models for Effective Blind Face Restoration (ICLR 2025 · similarity 0.87)
- Discrete Prior-Based Temporal-Coherent Content Prediction for Blind Face Video Restoration (AAAI 2025 · similarity 0.86)
- Overcoming False Illusions in Real-World Face Restoration with Multi-Modal Guided Diffusion Model (ICLR 2025 · similarity 0.86)
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