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EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis
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Proposes EVPGS, a coarse-to-fine view augmentation framework that fine-tunes Gaussian Splatting models on DDM-regularized and occlusion-aware, refined view priors to improve extrapolated view synthesis, and releases the Merchandise3D dataset.
Problem
Gaussian Splatting methods trained on limited view coverage produce artifacts when rendering extrapolated (out-of-coverage) views, a setting underexplored relative to interpolated view synthesis.
Approach
Coarse stage regularizes renderings at augmented views with a frozen diffusion model's noise estimate plus mesh-rasterized depth supervision; fine stage builds occlusion-aware reprojected view priors (via reverse reprojection check) and refines them in the frequency domain with coarse-stage renderings to restore view-dependent color.
Key results
- EVPGS(RaDe-GS) reaches 26.488 PSNR / 0.8991 SSIM / 0.0670 LPIPS on DTU vs. 25.778 / 0.8882 / 0.0753 for the RaDe-GS baseline.
- On Merchandise3D, EVPGS(RaDe-GS) reaches 25.136 PSNR vs. 23.559 for RaDe-GS.
- On Synthetic-NeRF, EVPGS(RaDe-GS) reaches 27.849 PSNR vs. 27.531 for RaDe-GS, and all five EVPGS variants improve over their backbones.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add EVPGS to RaDe-GS | RaDe-GS · DTU | PSNR: 25.778 -> 26.488 | Helped |
| Use only the coarse stage rather than the baseline alone (ablation) | RaDe-GS · DTU | PSNR: 25.778 -> 26.219 | Helped |
| Use only the fine stage rather than the baseline alone (ablation) | RaDe-GS · DTU | PSNR: 25.778 -> 26.165 | Helped |
| Add occlusion-aware reprojection (ablation) | EVPGS(RaDe-GS) · DTU | PSNR: 26.027 -> 26.488 | Helped |
| Add view prior refinement (ablation) | EVPGS(RaDe-GS) · DTU | PSNR: 26.155 -> 26.488 | Helped |
| Add the initial reconstructed mesh (ablation) | EVPGS(RaDe-GS) · DTU | PSNR: 26.337 -> 26.488 | Helped |
| Add the initial reconstructed mesh (ablation) | EVPGS(RaDe-GS) · Synthetic-NeRF | PSNR: 27.829 -> 27.849 | No clear effect |
Limitations
- Does not explicitly model lighting, leaving color discrepancies from complex view-dependent effects.
- Relies on the quality of the reconstructed mesh; performance drops without it.
Experimental setup
Datasets: DTU Synthetic-NeRF Merchandise3D
Benchmarks: DTU Merchandise3D Synthetic-NeRF
Metrics: PSNR SSIM LPIPS
Baselines: 3DGS Mip-Splatting 2DGS GOF RaDe-GS VEGS
Builds on: 3D Gaussian Splatting VEGS Stable Diffusion Mip-Splatting RaDe-GS
Closest papers by meaning
- Generative Sparse-View Gaussian Splatting (CVPR 2025 · similarity 0.91)
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training (NeurIPS 2024 · similarity 0.90)
- 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors (NeurIPS 2024 · similarity 0.89)
- Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.89)
- Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs (CVPR 2025 · similarity 0.89)
- SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis (CVPR 2025 · similarity 0.89)
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