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DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation
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Proposes DirectTriGS, which represents 3D Gaussian Splatting objects as triplane fields, decodes them with a differentiable TriRenderer trained from 2D supervision, and generates them via a triplane VAE with two-stage latent diffusion plus optional SDS refinement.
Problem
Direct generation of 3D Gaussian Splatting content is hard because GS is a sparse, multi-channel point cloud with uneven density and non-Euclidean attributes, and prior generation methods are either slow SDS/2D-lifting or limited in direct GS generation.
Approach
Encode GS attributes and SDF geometry as image-like triplanes, use a fully differentiable TriRenderer (SDF via FlexiCubes, surface sampling of flat splats, GS rasterization) so that only multi-view 2D losses are needed, then run a triplane VAE and staged latent diffusion (geometry first, then GS appearance) for fast direct text-to-3D GS generation.
Key results
- User study overall score 3.423 for DirectTriGS vs 3.042 for Shap-E and 3.183 for Direct3D (raw LDM outputs).
- CLIP score (ViT-L-14) 0.2456 for DirectTriGS vs 0.2398 Shap-E and 0.2152 Direct3D.
- Generation takes 16.2 s per object on an RTX 3090 with 56.65M parameters and 2.94 GB GPU memory.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DirectTriGS instead of Direct3D | Text-to-3D generation · Generated 3D objects | Overall rating: 3.183 -> 3.423 | Helped |
| Use DirectTriGS instead of Shap-E | Text-to-3D generation · Text-to-3D | CLIP score (openai:ViT-L-14): 0.2398 -> 0.2456 | Helped |
| Apply SDS refinement to DirectTriGS outputs | DirectTriGS · Generated 3D objects | Overall (%): 42.5 -> 46.3 | Helped |
| Replace triplane-based representation with voxel occupancy for GS attribute generation (ablation) | DirectTriGS generation · Toy single-object overfitting experiment | GS attribute generation quality | Hurt |
| Remove the VAE and diffuse directly in triplane space (ablation) | DirectTriGS generation · Text-to-3D | Decoded geometry quality | Hurt |
Surprising findings
- Direct diffusion on triplanes without a VAE produced serious noise on decoded geometry.
- Attempting voxel-based GS attribute diffusion failed even when overfitting a single object, with the model learning color but not scaling, opacity, or orientation.
Limitations
- Evaluation relies on a small user study and CLIP score with no standard 3D generation metrics reported.
- Raw LDM outputs have limited texture quality, requiring optional SDS refinement which takes longer.
- Direct diffusion on GS attributes and triplanes without VAE failed, indicating the approach depends on the VAE compression.
Experimental setup
Datasets: Objaverse OmniObject3D
Benchmarks: Objaverse
Metrics: CLIP score user study ratings (geometry, texture, realism, consistency,
Baselines: Shap-E Direct3D GaussianCube GSGEN GaussianDreamer
Builds on: Gaussian Splatting FlexiCubes Stable Diffusion Score distillation sampling Shap-E
Closest papers by meaning
- Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers (CVPR 2024 · similarity 0.92)
- Lightweight Predictive 3D Gaussian Splats (ICLR 2025 · similarity 0.91)
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (CVPR 2025 · similarity 0.91)
- DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation (ICLR 2025 · similarity 0.90)
- DiffGS: Functional Gaussian Splatting Diffusion (NeurIPS 2024 · similarity 0.90)
- UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping (CVPR 2025 · similarity 0.90)
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