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Research map / 3D vision / NeRF and radiance fields

Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction

CVPR 2025 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 3 citations (OpenAlex)

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Proposes depth-guided bundle sampling that groups adjacent rays into cones sampled with inscribed spheres, with depth-adaptive sample counts, to speed up generalizable NeRF and 3D-GS rendering.

Problem

Rendering high-resolution novel views with generalizable NeRFs is computationally expensive because every ray is densely sampled, limiting real-time synthesis.

Approach

Group K×K adjacent rays into a bundle sampled jointly via sphere-based cones with mipmapped source-view features (joint bundle plus ray-specific encoding), and allocate samples per bundle adaptively from predicted depth range and confidence, grounded in plenoptic sampling theory.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use depth-guided bundle sampling with 2 × 2 bundles instead of ENeRF ray samplingENeRF · DTU test set, 3-viewPSNR: 27.61 -> 28.86Helped
Use depth-guided bundle sampling with 2 × 2 bundles instead of ENeRF ray samplingENeRF · DTU test set, 3-viewFPS: 19.5 -> 28.6Helped
Increase bundle size from 2 × 2 to 4 × 4ENeRF+Ours · DTU test set, 3-viewFPS: 28.6 -> 43.6Helped
Increase bundle size from 2 × 2 to 4 × 4ENeRF+Ours · DTU test set, 3-viewPSNR: 28.86 -> 28.21Hurt
Use pixel-aligned feature extraction rather than sphere-based sampling (ablation)ENeRF+Ours · DTU test set, 3-view, 2 × 2 bundlesPSNR: 28.86 -> 27.66Hurt
Add depth-guided adaptive sampling rather than fixed sampling (ablation)ENeRF+Ours · DTU test set, 3-view, 2 × 2 bundlesFPS: 17.0 -> 28.6Helped
Add ray-specific representation (ablation)ENeRF+Ours · DTU test set, 3-view, 2 × 2 bundlesPSNR: 28.47 -> 28.86Helped
Add ray-specific representation (ablation)ENeRF+Ours · DTU test set, 3-view, 4 × 4 bundlesPSNR: 26.74 -> 28.21Helped
Add joint bundle representation (ablation)ENeRF+Ours · DTU test set, 3-view, 2 × 2 bundlesPSNR: 27.83 -> 28.86Helped
Apply depth-guided bundle sampling to MVSGaussianMVSGaussian · DTU test set, 3-viewFPS: 21.5 -> 23.4Helped

Surprising findings

Limitations

Experimental setup

Datasets: DTU training set

Benchmarks: DTU Real Forward-facing NeRF Synthetic

Metrics: PSNR SSIM LPIPS FPS average samples per ray

Baselines: PixelNeRF IBRNet MVSNeRF ENeRF MatchNeRF GNT CG-NeRF MuRF ConvGLR MVSGaussian

Builds on: ENeRF MVSGaussian Mip-NeRF plenoptic sampling theory

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