Research map / 3D vision / Face and shape
ProbeSDF: Light Field Probes For Neural Surface Reconstruction
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Re-parametrizes SDF-based neural surface reconstruction appearance with decoupled spatial voxel features and coarse-grid spherical-harmonic light field probes fed to a tiny MLP, achieving faster training and better chamfer/PSNR.
Problem
Appearance models in SDF-based differentiable rendering for multiview 3D reconstruction co-locate spatial and angular features, which is costly in memory and training time and limits quality.
Approach
Decouple radiance into high-resolution spatial features (outer product of three factorized planes) and low-resolution spherical-harmonic light field probes indexed by the reflected vector, plus a polynomial Fresnel-like term in (1 - n·v), decoded by a tiny MLP fused into one CUDA kernel.
Key results
- On MVMannequins, the (4,4,4) configuration reaches 1.04 mm Chamfer and 36.81 PSNR in about 1 minute of training, versus 1.14 mm for MMH.
- On DTU, the (4,4,4) configuration with per-camera bias reaches 0.68 Chamfer and 37.03 PSNR in 150s, outperforming Voxurf, NeuS2 and 2DGS.
- On ActorsHQ, the method reaches 37.48 PSNR at full resolution in about 4 minutes, versus 36.56 for NeuS2 at half resolution.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace the baseline appearance model with ProbeSDF | MVMannequins reconstruction · MVMannequins | Chamfer (mm): 1.14 -> 1.04 | Helped |
| replace the baseline appearance model with ProbeSDF | ActorsHQ reconstruction · ActorsHQ | PSNR: 34.74 -> 37.48 | Helped |
| replace the baseline appearance model with ProbeSDF | DTU reconstruction · DTU | Chamfer: 0.73 -> 0.68 | Helped |
| replace the baseline appearance model with ProbeSDF | BlendedMVS reconstruction · BlendedMVS | PSNR: 35.11 -> 35.89 | Helped |
| remove probe smoothing (ablation) | ProbeSDF · MVMannequins | Chamfer (mm): 1.04 -> 1.09 | Hurt |
| remove probe smoothing (ablation) | ProbeSDF · MVMannequins | PSNR: 36.81 -> 36.91 | No clear effect |
| remove the Fresnel term (ablation) | ProbeSDF · MVMannequins | Chamfer (mm): 1.04 -> 1.18 | Hurt |
| remove the Fresnel term (ablation) | ProbeSDF · MVMannequins | PSNR: 36.81 -> 36.79 | No clear effect |
| add per-camera bias vectors (ablation) | ProbeSDF (4,4,4) · BlendedMVS | Chamfer: 2.47 -> 2.37 | Helped |
| add per-camera bias vectors (ablation) | ProbeSDF (4,4,4) · BlendedMVS | PSNR: 34.76 -> 35.19 | Helped |
| increase spatial and angular feature counts from (4,4,4) to (8,8,4) (ablation) | ProbeSDF with per-camera bias vectors · BlendedMVS | Chamfer: 2.37 -> 2.22 | Helped |
| increase spatial and angular feature counts from (4,4,4) to (8,8,4) (ablation) | ProbeSDF with per-camera bias vectors · BlendedMVS | PSNR: 35.19 -> 35.89 | Helped |
Limitations
- Locally encoded lighting degrades extrapolation compared with global environment representations, causing shadow artifacts on ActorsHQ legs.
- No explicit light transport simulation, so local minima from shape-radiance ambiguity can occur; relighting and material editing are unsupported.
- Assumes isotropic materials with mild-to-medium roughness and far lights; high-frequency reflections are not handled.
Experimental setup
Datasets: MVMannequins ActorsHQ DTU BlendedMVS
Benchmarks: MVMannequins ActorsHQ DTU BlendedMVS
Metrics: Chamfer distance PSNR training time rendering speed model size
Baselines: MMH Voxurf NeuS2 2DGS Colmap
Builds on: NeuS Voxurf NeuS2 Millimetric humans (MMH) 3D Gaussian Splatting
Closest papers by meaning
- Differentiable Neural Surface Refinement for Modeling Transparent Objects (CVPR 2024 · similarity 0.88)
- AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction (ICLR 2025 · similarity 0.88)
- HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces (CVPR 2024 · similarity 0.88)
- DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions (NeurIPS 2026 · similarity 0.88)
- LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields (CVPR 2025 · similarity 0.87)
- Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set (NeurIPS 2024 · similarity 0.87)
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