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ProbeSDF: Light Field Probes For Neural Surface Reconstruction

CVPR 2025 · 3D vision › Face and shape · approach: Neural implicit surface reconstruction · 3 citations (OpenAlex)

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Re-parametrizes SDF-based neural surface reconstruction appearance with decoupled spatial voxel features and coarse-grid spherical-harmonic light field probes fed to a tiny MLP, achieving faster training and better chamfer/PSNR.

Problem

Appearance models in SDF-based differentiable rendering for multiview 3D reconstruction co-locate spatial and angular features, which is costly in memory and training time and limits quality.

Approach

Decouple radiance into high-resolution spatial features (outer product of three factorized planes) and low-resolution spherical-harmonic light field probes indexed by the reflected vector, plus a polynomial Fresnel-like term in (1 - n·v), decoded by a tiny MLP fused into one CUDA kernel.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace the baseline appearance model with ProbeSDFMVMannequins reconstruction · MVMannequinsChamfer (mm): 1.14 -> 1.04Helped
replace the baseline appearance model with ProbeSDFActorsHQ reconstruction · ActorsHQPSNR: 34.74 -> 37.48Helped
replace the baseline appearance model with ProbeSDFDTU reconstruction · DTUChamfer: 0.73 -> 0.68Helped
replace the baseline appearance model with ProbeSDFBlendedMVS reconstruction · BlendedMVSPSNR: 35.11 -> 35.89Helped
remove probe smoothing (ablation)ProbeSDF · MVMannequinsChamfer (mm): 1.04 -> 1.09Hurt
remove probe smoothing (ablation)ProbeSDF · MVMannequinsPSNR: 36.81 -> 36.91No clear effect
remove the Fresnel term (ablation)ProbeSDF · MVMannequinsChamfer (mm): 1.04 -> 1.18Hurt
remove the Fresnel term (ablation)ProbeSDF · MVMannequinsPSNR: 36.81 -> 36.79No clear effect
add per-camera bias vectors (ablation)ProbeSDF (4,4,4) · BlendedMVSChamfer: 2.47 -> 2.37Helped
add per-camera bias vectors (ablation)ProbeSDF (4,4,4) · BlendedMVSPSNR: 34.76 -> 35.19Helped
increase spatial and angular feature counts from (4,4,4) to (8,8,4) (ablation)ProbeSDF with per-camera bias vectors · BlendedMVSChamfer: 2.37 -> 2.22Helped
increase spatial and angular feature counts from (4,4,4) to (8,8,4) (ablation)ProbeSDF with per-camera bias vectors · BlendedMVSPSNR: 35.19 -> 35.89Helped

Limitations

Experimental setup

Datasets: MVMannequins ActorsHQ DTU BlendedMVS

Benchmarks: MVMannequins ActorsHQ DTU BlendedMVS

Metrics: Chamfer distance PSNR training time rendering speed model size

Baselines: MMH Voxurf NeuS2 2DGS Colmap

Builds on: NeuS Voxurf NeuS2 Millimetric humans (MMH) 3D Gaussian Splatting

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