Research map / 3D vision / Gaussian splatting
HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis
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Proposes HyRF, a hybrid representation combining a small set of explicit 8-parameter Gaussians with hash-grid neural fields (decoupled geometry and appearance) plus a neural background sphere, cutting 3DGS model size by over 20x while matching or exceeding its quality.
Problem
3D Gaussian Splatting requires large memory due to per-Gaussian view-dependent and anisotropic parameters, while neural-field compression of Gaussians struggles to capture high-frequency detail and distant backgrounds.
Approach
Decompose the scene into a compact set of explicit Gaussians storing only positions, isotropic scale, opacity and diffuse color, plus hash-grid neural fields split into a geometry field and a view-dependent appearance field, with residual aggregation with explicit parameters and a neural background sphere composited by alpha blending.
Key results
- On Mip-NeRF360 HyRF reaches 27.78 PSNR / 0.816 SSIM / 0.211 LPIPS at 102 FPS and 49 MB, versus 3DGS at 27.21 PSNR and 734 MB.
- On Deep Blending HyRF achieves 30.37 PSNR at 34 MB versus 3DGS 29.41 PSNR at 676 MB, and on NeRF Synthetic 33.72 PSNR at 13 MB.
- With compression, HyRF reaches 18.04 MB on Mip-NeRF360 with 27.66 PSNR, outperforming five 3DGS compression methods in size and quality.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add decoupled geometry and appearance neural fields (ablation) | HyRF · Tanks & Temples | PSNR: 23.78 -> 24.07 | Helped |
| add explicit Gaussian properties (ablation) | HyRF · Tanks & Temples | PSNR: 23.45 -> 24.07 | Helped |
| add neural fields to predict Gaussian properties (ablation) | HyRF · Tanks & Temples | PSNR: 22.22 -> 24.07 | Helped |
| add background rendering (ablation) | HyRF · Tanks & Temples | PSNR: 23.43 -> 24.07 | Helped |
| add visibility pre-culling (ablation) | HyRF · Tanks & Temples | FPS: 27 -> 106 | Helped |
| add explicit Gaussian color (ablation) | HyRF · Deep Blending | PSNR: 29.18 -> 30.37 | Helped |
| add explicit Gaussian scale (ablation) | HyRF · Deep Blending | PSNR: 28.74 -> 30.37 | Helped |
| add explicit Gaussian opacity (ablation) | HyRF · Deep Blending | PSNR: 30.21 -> 30.37 | Helped |
| use hybrid MLP appearance modeling instead of SH coefficients (ablation) | HyRF · Deep Blending | PSNR: 30.12 -> 30.37 | Helped |
| use hybrid MLP appearance modeling instead of SH coefficients (ablation) | HyRF · Deep Blending | Size (MB): 267 -> 34 | Helped |
| add background rendering (ablation) | HyRF · KITTI 2011_09_26_drive_0002 | PSNR: 19.42 -> 19.56 | Helped |
Surprising findings
- Removing explicit scale causes training instability and the largest quality drop among explicit-property ablations (PSNR 28.74 vs 30.37 on Deep Blending).
- Disabling the neural background actually reduces size slightly but drops PSNR by about 0.6 dB on Tanks & Temples while only marginally changing FPS.
Limitations
- Does not address aliasing inherited from 3DGS.
- Sometimes produces inaccurate surface reconstruction.
- Neural field components rely on high-end GPUs for high rendering speed; not efficient on web or integrated graphics.
Experimental setup
Datasets: MipNeRF360 Tanks & Temples Deep Blending NeRF Synthetic Mill19 Urbanscene3D KITTI
Benchmarks: MipNeRF360 Tanks & Temples Deep Blending NeRF Synthetic Mill19 Urbanscene3D KITTI Spec-GS dataset
Metrics: PSNR SSIM LPIPS FPS model size (MB) training time peak GPU memory
Baselines: Mip-NeRF360 Plenoxels Instant-NGP 3DGS Scaffold-GS MipNeRF MegaNeRF SwitchNeRF GOF Spec-GS Mini-Splatting2 DashGaussian
Builds on: 3D Gaussian Splatting Instant-NGP Mip-NeRF360 Scaffold-GS
Closest papers by meaning
- Compact 3D Gaussian Representation for Radiance Field (CVPR 2024 · similarity 0.93)
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields (CVPR 2024 · similarity 0.90)
- Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS (NeurIPS 2025 · similarity 0.90)
- 3D-HGS: 3D Half-Gaussian Splatting (CVPR 2025 · similarity 0.90)
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis (NeurIPS 2024 · similarity 0.90)
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training (NeurIPS 2024 · similarity 0.90)
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