atlas

Research map / 3D vision / Face and shape

VS: Reconstructing Clothed 3D Human from Single Image via Vertex Shift

CVPR 2024 · 3D vision › Face and shape · approach: Clothed human modeling · 8 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Vertex Shift (VS), a two-stage "stretch-refine" mesh deformation method that turns an estimated SMPL-X into a detailed clothed 3D human from a single image.

Problem

Single-image clothed 3D human reconstruction suffers from artifacts (holes, broken limbs, distortions) in implicit-function methods, while prior deformation methods cannot handle loose clothing.

Approach

Stretch the SMPL-X mesh with 2D shift fields inferred by cycle-consistent warping between body and clothing normal maps, then refine vertices with a mesh-convolutional GCN (DeformNet) driven by PIFuHD pixel-aligned features; only vertices move, never edges, so meshes stay watertight.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add RefineVS to the StretchVS-only model (ablation)VS · THuman 2.0Chamfer distance (cm): 0.979 -> 0.628Helped
add RefineVS to the StretchVS-only model (ablation)VS · CAPEcosine distance: 0.0404 -> 0.0262Helped
add RefineVS to the StretchVS-only model (ablation)VS · RenderPeopleChamfer distance (cm): 1.209 -> 0.976Helped
add StretchVS to the RefineVS-only model (ablation)VS · THuman 2.0Chamfer distance (cm): 0.669 -> 0.628Helped
add StretchVS to the RefineVS-only model (ablation)VS · CAPEChamfer distance (cm): 0.721 -> 0.621Helped
add StretchVS to the RefineVS-only model (ablation)VS · RenderPeopleChamfer distance (cm): 1.263 -> 0.976Helped
replace PIFuHD encoder with PIFu encoder (ablation)VS · THuman 2.0Chamfer distance (cm): 0.628 -> 0.766Hurt
replace PIFuHD encoder with PaMIR encoder (ablation)VS · THuman 2.0Chamfer distance (cm): 0.628 -> 0.838Hurt
use VS instead of ECONsingle-image clothed 3D human reconstruction · THuman 2.0Chamfer distance (cm): 0.906 -> 0.628Helped
use VS instead of ECONsingle-image clothed 3D human reconstruction · CAPEpoint-to-surface distance (cm): +Helped
use VS instead of ECONsingle-image clothed 3D human reconstruction · RenderPeoplecosine distance: 0.0417 -> 0.0419No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: THuman2.0

Benchmarks: THuman2.0 CAPE RenderPeople SHHQ VcgPeople

Metrics: Chamfer distance point-to-surface distance cosine distance L2 normal error

Baselines: PIFu PIFuHD PaMIR ICON ECON

Builds on: PIFuHD ECON MeshCNN PyMAF-X SMPL-X

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy