Research map / 3D vision / Face and shape
VS: Reconstructing Clothed 3D Human from Single Image via Vertex Shift
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Proposes Vertex Shift (VS), a two-stage "stretch-refine" mesh deformation method that turns an estimated SMPL-X into a detailed clothed 3D human from a single image.
Problem
Single-image clothed 3D human reconstruction suffers from artifacts (holes, broken limbs, distortions) in implicit-function methods, while prior deformation methods cannot handle loose clothing.
Approach
Stretch the SMPL-X mesh with 2D shift fields inferred by cycle-consistent warping between body and clothing normal maps, then refine vertices with a mesh-convolutional GCN (DeformNet) driven by PIFuHD pixel-aligned features; only vertices move, never edges, so meshes stay watertight.
Key results
- On THuman2.0, VS reports Chamfer distance 0.628 cm vs 0.906 for ECON (ECON-EX) and 0.947 for ICON.
- On CAPE, VS reports Chamfer distance 0.621 cm vs 0.937 for ECON.
- In a 25-person perceptual study, VS was preferred in 58.1% (SHHQ) and 64.4% (VcgPeople) of cases.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add RefineVS to the StretchVS-only model (ablation) | VS · THuman 2.0 | Chamfer distance (cm): 0.979 -> 0.628 | Helped |
| add RefineVS to the StretchVS-only model (ablation) | VS · CAPE | cosine distance: 0.0404 -> 0.0262 | Helped |
| add RefineVS to the StretchVS-only model (ablation) | VS · RenderPeople | Chamfer distance (cm): 1.209 -> 0.976 | Helped |
| add StretchVS to the RefineVS-only model (ablation) | VS · THuman 2.0 | Chamfer distance (cm): 0.669 -> 0.628 | Helped |
| add StretchVS to the RefineVS-only model (ablation) | VS · CAPE | Chamfer distance (cm): 0.721 -> 0.621 | Helped |
| add StretchVS to the RefineVS-only model (ablation) | VS · RenderPeople | Chamfer distance (cm): 1.263 -> 0.976 | Helped |
| replace PIFuHD encoder with PIFu encoder (ablation) | VS · THuman 2.0 | Chamfer distance (cm): 0.628 -> 0.766 | Hurt |
| replace PIFuHD encoder with PaMIR encoder (ablation) | VS · THuman 2.0 | Chamfer distance (cm): 0.628 -> 0.838 | Hurt |
| use VS instead of ECON | single-image clothed 3D human reconstruction · THuman 2.0 | Chamfer distance (cm): 0.906 -> 0.628 | Helped |
| use VS instead of ECON | single-image clothed 3D human reconstruction · CAPE | point-to-surface distance (cm): + | Helped |
| use VS instead of ECON | single-image clothed 3D human reconstruction · RenderPeople | cosine distance: 0.0417 -> 0.0419 | No clear effect |
Surprising findings
- Using only RefineVS, the method degrades noticeably on RenderPeople, which contains out-of-distribution loose clothing, showing StretchVS is needed for loose garments.
- Swapping the feature encoder for PIFu or PaMIR changes quantitative results only modestly.
Limitations
- Fails on extreme clothing such as dresses on SMPL-X legs.
- Cannot distinguish body and clothing layers (layer confusion).
- Fails with large deformations along the Z-axis (e.g., belts drifting toward the camera).
Experimental setup
Datasets: THuman2.0
Benchmarks: THuman2.0 CAPE RenderPeople SHHQ VcgPeople
Metrics: Chamfer distance point-to-surface distance cosine distance L2 normal error
Baselines: PIFu PIFuHD PaMIR ICON ECON
Builds on: PIFuHD ECON MeshCNN PyMAF-X SMPL-X
Closest papers by meaning
- DLCA-Recon: Dynamic Loose Clothing Avatar Reconstruction from Monocular Videos (AAAI 2024 · similarity 0.90)
- Garment Recovery with Shape and Deformation Priors (CVPR 2024 · similarity 0.89)
- D^3-Human: Dynamic Disentangled Digital Human from Monocular Video (CVPR 2025 · similarity 0.89)
- Reconstruction of Manipulated Garment with Guided Deformation Prior (NeurIPS 2024 · similarity 0.88)
- FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling (CVPR 2025 · similarity 0.88)
- MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction (CVPR 2025 · similarity 0.88)
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