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DeClotH: Decomposable 3D Cloth and Human Body Reconstruction from a Single Image
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Presents DeClotH, a template-based optimization framework that reconstructs separate 3D cloth and human body meshes from a single image, using 3D template regularization and a new ClothDiffusion model for cloth-specific SDS guidance.
Problem
Existing 3D clothed human reconstruction from a single image treats cloth and body as one unified mesh, and it is hard to decompose them under severe cloth-body occlusion; vanilla SDS guidance from Stable Diffusion mixes cloth and body content.
Approach
Use 3D cloth and body template meshes (ClothWild/ClothNet, PIXIE/BodyNet) as silhouette-based regularizers to handle occlusion, and fine-tune a ControlNet-style Stable Diffusion (ClothDiffusion) conditioned on template silhouettes and skeletons to generate cloth-only images for SDS supervision.
Key results
- On 4D-DRESS (cloth+human), DeClotH reaches CD 3.292 and NC 0.079, versus 3.334 for the best baseline TeCH + GALA.
- On 4D-DRESS (cloth), DeClotH reaches CD 3.902 and PSNR 31.582, versus CD 5.043 and PSNR 29.123 for TeCH + GALA.
- ClothDiffusion achieves CLIP-Score 0.713 and Cloth-IoU 0.548, versus 0.696 and 0.112 for Stable Diffusion.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use DeClotH instead of TeCH + GALA | 3D cloth reconstruction · 4D-DRESS (cloth) | CD: 5.043 -> 3.902 | Helped |
| use DeClotH instead of TeCH + GALA | 3D cloth and human reconstruction · 4D-DRESS (cloth + human) | CD: 3.334 -> 3.292 | Helped |
| use DeClotH instead of TeCH + GALA | 3D cloth reconstruction · THuman2.0 (cloth) | CD: 2.112 -> 1.756 | Helped |
| use DeClotH instead of SiTH + GALA | 3D cloth and human reconstruction · THuman2.0 (cloth + human) | CD: 1.828 -> 1.812 | Helped |
| add cloth and body template regularization losses (ablation) | DeClotH · 4D-DRESS (cloth) | CD: 8.245 -> 3.902 | Helped |
| add cloth and body template regularization losses (ablation) | DeClotH · 4D-DRESS (cloth + human) | CD: 3.880 -> 3.292 | Helped |
| use cloth and human SDS losses instead of no SDS losses (ablation) | DeClotH · 4D-DRESS (cloth) | CD: 4.704 -> 3.902 | Helped |
| replace vanilla StableDiffusion SDS with the cloth and human SDS losses (ablation) | DeClotH · 4D-DRESS (cloth) | CD: 4.922 -> 3.902 | Helped |
| use ClothDiffusion instead of StableDiffusion (ablation) | cloth image generation · 4D-DRESS (cloth) | Cloth-IoU: 0.112 -> 0.548 | Helped |
Surprising findings
- Vanilla Stable Diffusion produces images with mixed cloth and body content, yielding a Cloth-IoU of only 0.112 on 4D-DRESS.
Limitations
- Two-stage baselines propagate 3D errors, while DeClotH's one-stage optimization is per-image and relies on template quality from ClothNet and BodyNet.
- Template-based methods are constrained by pre-defined topology, so the optimization must add fine details on top of templates.
Experimental setup
Datasets: DeepFashion SHHQ MSCOCO THuman2.0 4D-DRESS
Benchmarks: 4D-DRESS THuman2.0
Metrics: CD NC PSNR LPIPS CLIP-Score Cloth-IoU
Baselines: BCNet SMPLicit ClothWild + PIXIE GALA* SiTH + GALA TeCH + GALA
Builds on: DreamFusion ControlNet DMTet ECON GALA
Closest papers by meaning
- SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion (CVPR 2024 · similarity 0.89)
- Diffusion-FOF: Single-View Clothed Human Reconstruction via Diffusion-Based Fourier Occupancy Field (CVPR 2024 · similarity 0.89)
- R-Cyclic Diffuser: Reductive and Cyclic Latent Diffusion for 3D Clothed Human Digitalization (CVPR 2024 · similarity 0.88)
- D^3-Human: Dynamic Disentangled Digital Human from Monocular Video (CVPR 2025 · similarity 0.88)
- VS: Reconstructing Clothed 3D Human from Single Image via Vertex Shift (CVPR 2024 · similarity 0.87)
- MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction (CVPR 2025 · similarity 0.87)
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