Research map / 3D vision / Gaussian splatting
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis
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Proposes CoMapGS, which builds pixel-wise covisibility maps from MASt3R correspondences to enhance sparse COLMAP point clouds and applies covisibility-weighted proximity-classifier supervision to improve sparse-view 3D Gaussian Splatting.
Problem
Sparse-view novel view synthesis with 3DGS suffers from region-wise imbalanced supervision: frequently covisible regions are well reconstructed while mono-view (high-uncertainty) regions are under-supervised, and sparse COLMAP initial point clouds lack geometric detail.
Approach
Use per-pixel covisibility counts (from dense correspondences) to (1) densify initial point clouds with triangulated MASt3R points and monocular-depth points rescaled by a learned linear scaling, and (2) weight a proximity loss from an MLP classifier so that mono-view Gaussians receive stronger supervision, extended outside the frustum for high-covisibility scenes.
Key results
- On LLFF 3-view, CoR-GS + CoMapGS reaches 21.105 PSNR / 0.747 SSIM / 0.182 LPIPS vs CoR-GS reproduced 20.473 / 0.717 / 0.199.
- On Mip-NeRF 360 12-view, CoR-GS + CoMapGS achieves 19.680 PSNR and 0.394 LPIPS vs CoR-GS 19.162 and 0.414.
- Ablation on LLFF 6-view: full method raises CoR-GS PSNR from 24.777 to 25.204 and LPIPS from 0.116 to 0.108.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add CoMapGS to CoR-GS | CoR-GS · LLFF 3-view | PSNR: 20.473 -> 21.105 | Helped |
| Add CoMapGS to CoR-GS | CoR-GS · LLFF 6-view | PSNR: 24.777 -> 25.204 | Helped |
| Add CoMapGS to CoR-GS | CoR-GS · LLFF 9-view | PSNR: 26.475 -> 26.731 | Helped |
| Add CoMapGS to CoR-GS | CoR-GS · Mip-NeRF 360 12-view | LPIPS: 0.414 -> 0.394 | Helped |
| Add CoMapGS to CoR-GS | CoR-GS · Mip-NeRF 360 24-view | PSNR: 23.321 -> 23.462 | Helped |
| Add proximity-loss supervision without enhancing the initial point cloud (ablation) | CoR-GS · LLFF 6-view | PSNR: 24.777 -> 24.787 | No clear effect |
| Enhance initial points only in covisible regions (ablation) | CoR-GS · LLFF 6-view | PSNR: 24.777 -> 24.90 | Helped |
| Add proximity loss to covisible-region point enhancement (ablation) | CoR-GS · LLFF 6-view | PSNR: 24.90 -> 25.153 | Helped |
| Enhance initial points in both covisible and mono-view regions (ablation) | CoR-GS · LLFF 6-view | PSNR: 24.777 -> 25.076 | Helped |
| Add proximity-loss supervision to full point-cloud enhancement (ablation) | CoR-GS · LLFF 6-view | PSNR: 25.076 -> 25.204 | Helped |
Surprising findings
- ReconFusion obtains higher 3-view PSNR than CoMapGS, which the authors attribute to diffusion models optimizing for seamless colors rather than original mono-view patterns.
- Starting from sparse COLMAP point clouds without enhancement gives only limited gains from weighted supervision; enhanced initialization is needed for benefits to appear.
Limitations
- Gains in PSNR are modest on Mip-NeRF 360 at 24 views due to unseen regions in test views.
- Relies on multiple external modules (MASt3R, monocular depth, COLMAP), adding pipeline complexity.
- CoR-GS + CoMapGS is slightly below reproduced FSGS-based result or baseline in some settings (e.g., 9-view PSNR 26.292 vs CoR-GS 26.475).
Experimental setup
Datasets: LLFF Mip-NeRF 360
Benchmarks: LLFF Mip-NeRF 360
Metrics: PSNR SSIM LPIPS
Baselines: FSGS CoR-GS 3DGS ReconFusion DNGaussian FreeNeRF
Builds on: 3D Gaussian Splatting CoR-GS FSGS DyCheck
Closest papers by meaning
- Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.91)
- Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis (NeurIPS 2024 · similarity 0.89)
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training (NeurIPS 2024 · similarity 0.89)
- NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting (CVPR 2025 · similarity 0.89)
- Generative Sparse-View Gaussian Splatting (CVPR 2025 · similarity 0.89)
- CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images (CVPR 2025 · similarity 0.88)
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