Research map / 3D vision / 3D generation
3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning
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Proposes 3D-Mem, a 3D scene memory of multi-view memory snapshots plus frontier snapshots that a VLM agent uses for embodied exploration, question answering, and lifelong navigation.
Problem
Object-centric 3D scene graphs oversimplify spatial relationships and cannot represent unexplored regions, which limits embodied exploration, reasoning, and lifelong memory in complex 3D environments.
Approach
Represent explored regions as a compact set of multi-view snapshot images that each capture a cluster of co-visible objects plus background context, and represent unexplored regions as frontier snapshots, so a VLM can reason over and explore using raw images, with incremental construction and prefiltering for retrieval.
Key results
- On A-EQA (184-question subset), 3D-Mem reaches 52.6 LLM-Match and 42.0 SPL, versus 46.9 / 23.4 for Explore-EQA.
- On EM-EQA, 3D-Mem reaches 57.2 LLM-Match using about 3.1 frames, outperforming Multi-Frame (48.1 with 3.0 frames).
- On GOAT-Bench Val Unseen subset, 3D-Mem reaches 69.1% success rate and 48.9 SPL, above ConceptGraph w/ frontier snapshots (61.5 / 45.3).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use 3D-Mem snapshots instead of ConceptGraph object crops | 3D-Mem with frontier snapshots · A-EQA (184-question subset) | LLM-Match: 47.2 -> 52.6 | Helped |
| use 3D-Mem snapshots instead of ConceptGraph object crops | 3D-Mem with frontier snapshots · A-EQA (184-question subset) | LLM-Match SPL: 33.3 -> 42.0 | Helped |
| use 3D-Mem snapshots instead of linearly sampled frames | 3D-Mem · EM-EQA | LLM-Match: 48.1 -> 57.2 | Helped |
| retain scene memory across navigation subtasks instead of clearing it after each subtask (ablation) | 3D-Mem with GPT-4o · GOAT-Bench Val Unseen subset | Success Rate: 58.6 -> 69.1 | Helped |
| retain scene memory across navigation subtasks instead of clearing it after each subtask (ablation) | 3D-Mem with GPT-4o · GOAT-Bench Val Unseen subset | SPL: 38.5 -> 48.9 | Helped |
| retain scene memory across navigation subtasks instead of clearing it after each subtask (ablation) | 3D-Mem with an open-sourced VLM · GOAT-Bench Val Unseen subset | Success Rate: 40.6 -> 49.6 | Helped |
| retain scene memory across navigation subtasks instead of clearing it after each subtask (ablation) | 3D-Mem with an open-sourced VLM · GOAT-Bench Val Unseen subset | SPL: 14.6 -> 29.4 | Helped |
Limitations
- Evaluated on subsets (184 of 557 A-EQA questions; 1/10 of GOAT-Bench Val Unseen) due to resource limits
- Relies on closed VLM API (GPT-4o) for reasoning
- Navigation assumes a collision-free planner in Habitat-sim
Experimental setup
Datasets: A-EQA (OpenEQA) EM-EQA (OpenEQA) GOAT-Bench
Benchmarks: A-EQA EM-EQA GOAT-Bench
Metrics: LLM-Match LLM-Match SPL Success Rate SPL frame efficiency
Baselines: ConceptGraphs w/ frontier snapshots Explore-EQA Multi-Frame LLaVA-1.5 frame captions GPT-4o blind 3D-Mem w/o memory Modular GOAT SenseAct-NN
Builds on: ConceptGraphs ExploreEQA frontier-based exploration OpenEQA
Closest papers by meaning
- MemoNav: Working Memory Model for Visual Navigation (CVPR 2024 · similarity 0.89)
- EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI (CVPR 2024 · similarity 0.88)
- Embodied Agents Meet Personalization: Investigating Challenges and Solutions Through the Lens of Memory Utilization (ICLR 2026 · similarity 0.88)
- OST-Bench: Evaluating the Capabilities of MLLMs in Online Spatio-temporal Scene Understanding (NeurIPS 2025 · similarity 0.88)
- 3D-SPATIAL MULTIMODAL MEMORY (ICLR 2025 · similarity 0.88)
- Learning 3D Persistent Embodied World Models (NeurIPS 2025 · similarity 0.88)
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