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Embodied Agents Meet Personalization: Investigating Challenges and Solutions Through the Lens of Memory Utilization

ICLR 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Introduces MEMENTO, a two-stage evaluation of LLM embodied agents' episodic-memory utilization for personalized object rearrangement, and proposes a hierarchical knowledge-graph user-profile memory that improves performance.

Problem

LLM-powered embodied agents are evaluated on conventional rearrangement with explicit instructions, but personalized assistance requires recalling user-specific object semantics and behavioral routines from past interactions; it is unclear how well agents use such episodic memory.

Approach

A two-stage (acquisition then utilization) evaluation that shares scene and goal while varying instructions so that the underspecified utilization instruction can only be solved by recalling memory; plus a three-level hierarchical knowledge-graph user-profile memory with temporal edges for routines, added alongside episodic memory.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: PartNR test set OVMM object models Google Scanned Objects

Benchmarks: MEMENTO

Metrics: Percent Complete Success Rate Sim Steps Planning Cycles delta PC delta SR

Baselines: full episodic memory summarized memory instruction-only

Builds on: ReAct PartNR Habitat 3.0 all-mpnet-base-v2

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