Research map / 3D vision / NeRF and radiance fields
Ced-NeRF: A Compact and Efficient Method for Dynamic Neural Radiance Fields
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Ced-NeRF builds a fast dynamic NeRF on an Instant-NGP hash-grid backbone with hierarchical motion prediction, neural latent regularization, and time-feature attenuation to curb overfitting and speed up training and rendering.
Problem
Real-time, fast-training dynamic NeRF rendering is hard; combining hybrid voxel/grid representations with a canonical-space deformation field causes overfitting and floater/noisy-geometry artifacts on novel views.
Approach
Adds three components to a grid-based dynamic NeRF: a two-stage (coarse cell-level plus fine within-cell) motion prediction, a training-only small MLP that regresses grid features as a global regularizer, and a time-feature attenuation scaled by deformation norm.
Key results
- On D-NeRF, Ced-NeRF (20K steps) reaches 34.21 PSNR and 0.99 SSIM in 4 minutes of training, beating TiNeuVox (32.67) and TiDNeRF (29.84).
- On HyperNeRF vrig scenes, averages 24.4 PSNR / 0.823 SSIM in 9 minutes training with 0.16 s/img rendering, versus NeRFPlayer at 4.80 s/img.
- On the Plenoptic Video dataset, reaches 30.6 PSNR in 21 minutes, versus 1344 hours for DyNeRF, but lower SSIM (0.919) than K-Planes (0.964).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Ced-NeRF instead of TiNeuVox | dynamic radiance fields · D-NeRF | PSNR: 32.67 -> 34.21 | Helped |
| Use Ced-NeRF instead of TiNeuVox | dynamic radiance fields · D-NeRF | LPIPS: 0.041 -> 0.037 | Helped |
| Use Ced-NeRF instead of TiNeuVox | dynamic radiance fields · D-NeRF | training time: 30 min -> 4 min | Helped |
| Use Ced-NeRF instead of TiNeuVox | dynamic radiance fields · HyperNeRF | mean PSNR: 24.3 -> 24.4 | Helped |
| Use Ced-NeRF instead of TiNeuVox | dynamic radiance fields · HyperNeRF | mean SSIM: 0.837 -> 0.823 | Hurt |
| Use Ced-NeRF instead of K-Planes | dynamic radiance fields · Plenoptic Video | PSNR: 31.6 -> 30.6 | Hurt |
| Use Ced-NeRF instead of K-Planes | dynamic radiance fields · Plenoptic Video | training time: 1.8 hours -> 21 min | Helped |
| Add neural latent regularization (ablation) | Ced-NeRF · D-NeRF | PSNR: +0.25 dB | Helped |
| Add hierarchical motion prediction (ablation) | Ced-NeRF · D-NeRF | PSNR: 33.3 -> 34.0 | Helped |
| Add time feature attenuation (ablation) | Ced-NeRF · D-NeRF | PSNR: 34.0 -> 34.2 | Helped |
Surprising findings
- Neural latent regularization improves PSNR by only about 0.25 dB in ablation, though it visibly reduces artifacts.
- On the Plenoptic Video dataset, SSIM is lower than DyNeRF and K-Planes.
Limitations
- Overfitting gains from latent regularization and time attenuation are small in ablation (about 0.25 dB and 0.2 dB).
- SSIM on the Plenoptic Video dataset trails DyNeRF and K-Planes.
- Hyperparameters (alpha, lambda, xi) are set differently for synthetic and real scenes.
Experimental setup
Datasets: D-NeRF HyperNeRF Plenoptic Video (DyNeRF)
Benchmarks: D-NeRF HyperNeRF Plenoptic Video
Metrics: PSNR SSIM LPIPS training time render time
Baselines: NeRF Nerfies HyperNeRF NeRFPlayer TiNeuVox D-NeRF K-Planes TiDNeRF DyNeRF LLFF
Builds on: Instant-NGP D-NeRF Nerfacc HyperNeRF
Closest papers by meaning
- NeRFLight: Fast and Light Neural Radiance Fields Using a Shared Feature Grid (CVPR 2023 · similarity 0.92)
- Rad-NeRF: Ray-decoupled Training of Neural Radiance Field (NeurIPS 2024 · similarity 0.92)
- NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild (CVPR 2024 · similarity 0.90)
- A General Implicit Framework for Fast NeRF Composition and Rendering (AAAI 2024 · similarity 0.90)
- NeRF-VPT: Learning Novel View Representations with Neural Radiance Fields via View Prompt Tuning (AAAI 2024 · similarity 0.90)
- VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams (CVPR 2024 · similarity 0.89)
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