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FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling
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Proposes FreeCloth, a hybrid point-based framework that splits the body into unclothed, LBS-deformed, and free-form generated regions to model loose clothing like skirts and dresses.
Problem
Learning-based clothed human avatars rely on LBS of SMPL-like bodies, which fails for loose clothing far from the body (e.g., long dresses), producing split and fragmented artifacts.
Approach
Segment the body via a garment-specific clothing-cut map (SAM on normal maps) and model near-body clothing with LBS-based local deformation while generating distant loose clothing with an LBS-free, part-aware point cloud generator (modified SpareNet) conditioned on a part-based pose code.
Key results
- Overall FID 37.75 vs 39.02 for FITE and 57.87 for POP on ReSynth, the lowest among compared methods.
- On the challenging subject janett-025, FID 27.95 vs 35.81 for FITE (best).
- Human study: 63.4% of preferences for FreeCloth vs 29.9% FITE, 5.9% SkiRT, 0.8% POP; GPT-4o gives 56.0%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FreeCloth's hybrid modeling instead of FITE | Clothed human modeling · ReSynth, All | FID: 39.02 -> 37.75 | Helped |
| Use FreeCloth's hybrid modeling instead of FITE | Clothed human modeling · ReSynth, All | MSE (×10⁻²): 2.70 -> 2.61 | Helped |
| Use only LBS-based deformation instead of the hybrid model (ablation) | FreeCloth · ReSynth, loose clothing | visual quality | Hurt |
| Use only free-form generation for the lower body instead of the hybrid model (ablation) | FreeCloth · ReSynth, articulated lower body | visual quality | Hurt |
| Remove collision loss (ablation) | FreeCloth · ReSynth, loose clothing | body-clothing intersections | Hurt |
| Remove part-aware pose feature encoding (ablation) | FreeCloth generator · ReSynth, posed skirts | pose alignment | Hurt |
| Remove the clothing-cut map and use the default UV map (ablation) | FreeCloth · ReSynth, long dresses | visual quality | Hurt |
Surprising findings
- Entirely LBS-free generation of the full lower body yields noisy, discontinuous results, so the hybrid design is needed.
Limitations
- Evaluated only on the synthetic ReSynth dataset with five subjects in skirts and dresses.
- Relies on SAM-based segmentation of loose regions from rendered normal maps to define the clothing-cut map.
- Geometry only; texture rendering via 3DGS is left to future work.
Experimental setup
Datasets: ReSynth
Benchmarks: ReSynth
Metrics: FID MSE of rendered normal maps human preference rate GPT-4o preference
Baselines: POP SkiRT FITE
Builds on: POP CloSET SkiRT SpareNet SMPL-X
Closest papers by meaning
- DLCA-Recon: Dynamic Loose Clothing Avatar Reconstruction from Monocular Videos (AAAI 2024 · similarity 0.90)
- DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh (CVPR 2025 · similarity 0.89)
- Design2Cloth: 3D Cloth Generation from 2D Masks (CVPR 2024 · similarity 0.89)
- Garment Recovery with Shape and Deformation Priors (CVPR 2024 · similarity 0.88)
- DressWild: Feed-Forward Pose-Agnostic Garment Sewing Pattern Generation from In-the-Wild Images (NeurIPS 2026 · similarity 0.88)
- GarFast: Realistic and Fast Garment Transfer with a Simplified Parser-Free Approach (AAAI 2025 · similarity 0.88)
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