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VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Light Sources

CVPR 2024 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 10 citations (OpenAlex)

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Proposes VMINer, a multi-view inverse rendering framework that jointly uses far-field (spherical Gaussian) and near-field (point light) lighting under varied capture conditions, combining NeRF-style radiance rendering with physically-based surface rendering on SDF and material fields.

Problem

Inverse rendering from multi-view images is severely ambiguous between lighting and material; prior methods either assume one fixed lighting or model only far-field lights, and flashlight-based methods discard ambient observations.

Approach

A lightweight versatile lighting model that represents far-field lights as 128-lobe spherical Gaussians and near-field lights as point lights with adjustable position and SH anisotropy, combined with per-lighting neural radiance and physically-based rendering plus a self-consistency loss between them.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add a flashlight to the single far-field-light captureVMINer · 6 synthetic scenesdiffuse albedo PSNR: 24.50 -> 31.62Helped
add a flashlight to the single far-field-light captureVMINer · 6 synthetic scenesFV relit PSNR: 27.46 -> 32.00Helped
add a second far-field lighting conditionVMINer · 6 synthetic scenesFV relit PSNR: 27.46 -> 29.27Helped
add a flashlight to the two-far-field-light captureVMINer · 6 synthetic scenesFV relit PSNR: 29.27 -> 32.38Helped
remove the self-consistency loss Lcon (ablation)VMINer · 6 synthetic scenes, far-field + flashlightalbedo PSNR: 27.70 -> 28.05Hurt
omit explicit cosine weakening and incident-radiance multiplication from cnear (ablation)VMINer · 6 synthetic scenes, far-field + flashlightspecular relit PSNR: 28.87 -> 29.36Hurt
replace encmat(x) with encgeo(x) (ablation)VMINer · 6 synthetic scenes, far-field + flashlightspecular relit PSNR: 28.92 -> 29.36Hurt

Surprising findings

Limitations

Experimental setup

Datasets: 6 synthetic scenes (rendered) real-world captures under ambient light and flashlight

Benchmarks: 6 synthetic scenes (authors' own)

Metrics: MAngE PSNR SSIM

Baselines: TensoIR NVDiffRecMC WildLight

Builds on: NeuS Instant-NSR WildLight TensoIR NeRFactor

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