Research map / 3D vision / NeRF and radiance fields
VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Light Sources
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Proposes VMINer, a multi-view inverse rendering framework that jointly uses far-field (spherical Gaussian) and near-field (point light) lighting under varied capture conditions, combining NeRF-style radiance rendering with physically-based surface rendering on SDF and material fields.
Problem
Inverse rendering from multi-view images is severely ambiguous between lighting and material; prior methods either assume one fixed lighting or model only far-field lights, and flashlight-based methods discard ambient observations.
Approach
A lightweight versatile lighting model that represents far-field lights as 128-lobe spherical Gaussians and near-field lights as point lights with adjustable position and SH anisotropy, combined with per-lighting neural radiance and physically-based rendering plus a self-consistency loss between them.
Key results
- With single far-field light plus flashlight, VMINer reaches 10.89 MAngE normal error and 30.75 PSNR FV relit, versus WildLight's 11.49 and 27.71, while training in 60 vs 1440 minutes.
- With single far-field light only, VMINer achieves 12.39 normal MAngE, comparable to TensoIR (17.66) and NVDiffRecMC (16.24) on albedo and relit metrics.
- Adding a flashlight to single far-field input greatly improves albedo PSNR from 28.20 to 32.09 (own method).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add a flashlight to the single far-field-light capture | VMINer · 6 synthetic scenes | diffuse albedo PSNR: 24.50 -> 31.62 | Helped |
| add a flashlight to the single far-field-light capture | VMINer · 6 synthetic scenes | FV relit PSNR: 27.46 -> 32.00 | Helped |
| add a second far-field lighting condition | VMINer · 6 synthetic scenes | FV relit PSNR: 27.46 -> 29.27 | Helped |
| add a flashlight to the two-far-field-light capture | VMINer · 6 synthetic scenes | FV relit PSNR: 29.27 -> 32.38 | Helped |
| remove the self-consistency loss Lcon (ablation) | VMINer · 6 synthetic scenes, far-field + flashlight | albedo PSNR: 27.70 -> 28.05 | Hurt |
| omit explicit cosine weakening and incident-radiance multiplication from cnear (ablation) | VMINer · 6 synthetic scenes, far-field + flashlight | specular relit PSNR: 28.87 -> 29.36 | Hurt |
| replace encmat(x) with encgeo(x) (ablation) | VMINer · 6 synthetic scenes, far-field + flashlight | specular relit PSNR: 28.92 -> 29.36 | Hurt |
Surprising findings
- Adding a second far-field lighting gives smaller gains than adding a flashlight, and a further flashlight on top of two far-field lights yields only marginal improvement.
Limitations
- Does not model background, requiring foreground masks for each image.
- Assumes fixed gamma 2.2 tone mapping, ignoring unknown ISP curves.
- Relies on switching near-field lights on/off during capture to separate lighting contributions.
Experimental setup
Datasets: 6 synthetic scenes (rendered) real-world captures under ambient light and flashlight
Benchmarks: 6 synthetic scenes (authors' own)
Metrics: MAngE PSNR SSIM
Baselines: TensoIR NVDiffRecMC WildLight
Builds on: NeuS Instant-NSR WildLight TensoIR NeRFactor
Closest papers by meaning
- Neural Inverse Rendering from Propagating Light (CVPR 2025 · similarity 0.88)
- RobIR: Robust Inverse Rendering for High-Illumination Scenes (NeurIPS 2024 · similarity 0.88)
- IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images (CVPR 2025 · similarity 0.88)
- Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling (ICLR 2025 · similarity 0.87)
- ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images (CVPR 2024 · similarity 0.87)
- Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields (CVPR 2024 · similarity 0.87)
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