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Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling

ICLR 2025 · 3D vision › Face and shape · approach: Textured mesh generation · 0 citations (OpenAlex)

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Proposes MIRReS, a two-stage mesh-based inverse rendering framework that refines an explicit triangle mesh with physically-based multi-bounce path tracing and reservoir-sampled direct lighting to decompose geometry, materials, and lighting from multi-view images.

Problem

Inverse rendering of geometry, materials and lighting from multi-view images is ill-posed; implicit fields lack physical constraints for indirect lighting, and prior mesh-based methods are unstable and noisy under Monte Carlo path tracing.

Approach

Initialize with a NeRF/NeuS2 coarse mesh, then refine per-vertex offsets on a fixed-topology mesh and jointly optimize PBR materials and HDR environment light with three-bounce path tracing for indirect light and RIS/reservoir sampling (spatial and temporal reuse) for direct light.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add reservoir sampling without multi-bounce ray tracing (ablation)MIRReS · TensoIR datasetAlbedo PSNR: 31.950 -> 32.529Helped
add reservoir sampling without multi-bounce ray tracing (ablation)MIRReS · TensoIR datasetRelighting PSNR: 28.992 -> 31.239Helped
add multi-bounce ray tracing without reservoir sampling (ablation)MIRReS · TensoIR datasetAlbedo PSNR: 31.950 -> 33.752Helped
add multi-bounce ray tracing without reservoir sampling (ablation)MIRReS · TensoIR datasetRelighting PSNR: 28.992 -> 31.694Helped
add reservoir sampling to multi-bounce ray tracing (ablation)MIRReS · TensoIR datasetAlbedo PSNR: 33.752 -> 34.348Helped
add reservoir sampling to multi-bounce ray tracing (ablation)MIRReS · TensoIR datasetRelighting PSNR: 31.694 -> 33.788Helped
add multi-bounce ray tracing to reservoir sampling (ablation)MIRReS · TensoIR datasetAlbedo PSNR: 32.529 -> 34.348Helped
add multi-bounce ray tracing to reservoir sampling (ablation)MIRReS · TensoIR datasetRelighting PSNR: 31.239 -> 33.788Helped
use MIRReS instead of the strongest reported baselineInverse rendering method · TensoIR datasetAlbedo PSNR: 30.286 -> 32.348Helped
use MIRReS instead of the strongest reported baselineInverse rendering method · OWL (4 selected scenes)Relighting PSNR: 26.382 -> 28.827Helped
use more than 32 SPP (ablation)MIRReS · Hotdog sceneNovel view synthesis PSNRNo clear effect
use surface rendering alone, without neural radiance field rendering (ablation)MIRReS · Geometry refinement and material reconstructiongeometry accuracyHurt

Surprising findings

Limitations

Experimental setup

Datasets: TensoIR synthetic dataset Objects-with-Lighting (OWL) dataset

Benchmarks: TensoIR synthetic dataset Objects-with-Lighting dataset

Metrics: CD normal MAE PSNR SSIM LPIPS

Baselines: TensoIR GS-IR NVdiffrec-MC NeRFactor NeILF++

Builds on: NeRF2Mesh NVdiffrec-MC ReSTIR Instant-NGP NeuS2

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