Research map / 3D vision / NeRF and radiance fields
ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images
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Introduces ESR-NeRF, a NeRF-based inverse rendering method that reconstructs any number of emissive sources from LDR multi-view images captured with lights on and off, using learned light-transport-segment losses and reflection-aware progressive refinement.
Problem
NeRF-based inverse rendering assumes distant lighting and ignores emissive sources in a scene; recovering emissive sources from LDR images is ambiguous due to limited dynamic range and expensive multi-bounce volume rendering.
Approach
Uses neural networks as learnable functions for ray-traced fields, enforcing light transport segment (LTS) consistency on separate outgoing radiance fields for emission-off and emission-on components, and progressively separates emission from reflection by splitting rays into uncertain and certain groups, with a learnable tone-mapper to resolve HDR/LDR ambiguity.
Key results
- ESR-NeRF achieves IoU 0.81 on white-colored Lego scene versus 0.71 for TensoIR and 0.43 for NeILF++ in emissive source identification.
- Scene editing PSNR with intensity and color editing reaches 31.63 on Twins-style setting versus 22.58 for PaletteNeRF; ESR-NeRF best on all editing settings.
- On DTU surface reconstruction, ESR-NeRF achieves mean Chamfer distance 0.65, versus 0.68 for Neural-PBIR and 0.77 for NeuS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add progressive refinement of emissive sources with reflection awareness (ablation) | ESR-NeRF · White-colored source identification | IoU: 0.40 -> 0.86 | Helped |
| Add progressive refinement of emissive sources with reflection awareness (ablation) | ESR-NeRF · White-colored source intensity restoration | MSE: 9.92 -> 5.24 | Helped |
| Add stop-gradient operation (ablation) | ESR-NeRF · White source identification | IoU: 0.71 -> 0.86 | Helped |
| Add stop-gradient operation (ablation) | ESR-NeRF · White source intensity restoration | MSE: 6.45 -> 5.24 | Helped |
| Add learnable tone-mapper (ablation) | ESR-NeRF · DTU | Chamfer distance: 0.93 -> 0.65 | Helped |
| Add light transport segment loss (ablation) | ESR-NeRF · DTU | Chamfer distance: 0.71 -> 0.65 | Helped |
Surprising findings
- Standard NeRF-based relighting methods such as TensoIR and NeILF++ achieve near-zero IoU on emissive source identification due to source ambiguity.
- Learnable tone-mapper removal degrades surface reconstruction on DTU (CD 0.93 vs 0.65).
Limitations
- LTS-based relighting may be weak in representing new colors that traverse unobserved light paths during training.
- Requires emissive sources toggled on and off; volume ray tracing in unbounded scenes not addressed.
- Struggles to capture complex reflections within light bulbs in real scenes.
Experimental setup
Datasets: DTU
Benchmarks: DTU custom emissive source synthetic scenes
Metrics: IoU MSE PSNR LPIPS Chamfer distance
Baselines: TensoIR NeILF++ Twins NeRF-W PaletteNeRF NeuS Voxurf Neural-PBIR
Builds on: NeRF Voxurf NeuS Disney BRDF
Closest papers by meaning
- Pano-NeRF: Synthesizing High Dynamic Range Novel Views with Geometry from Sparse Low Dynamic Range Panoramic Images (AAAI 2024 · similarity 0.89)
- Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields (CVPR 2024 · similarity 0.89)
- Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption (AAAI 2024 · similarity 0.89)
- NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild (CVPR 2024 · similarity 0.88)
- Optimize the Unseen - Fast NeRF Cleanup with Free Space Prior (NeurIPS 2025 · similarity 0.87)
- PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields (CVPR 2025 · similarity 0.87)
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